The unlockables

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Mikael22
Cornac
Posts: 44
Joined: Sat Jul 14, 2012 10:54 pm

Re: The unlockables

#136 Post by Mikael22 »

I have all of the unlocks but it says 30/32. WHY? All of the classes are unlocked and i have cryo pyro geo and lingning trees. I also have poisons.

lukep
Sher'Tul Godslayer
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Re: The unlockables

#137 Post by lukep »

adventurer and insane difficulty?
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Yurie
Yeek
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Joined: Sat Dec 22, 2012 9:23 am

Re: The unlockables

#138 Post by Yurie »

I can't figure out what I am missing. If somebody has the time to take a look and tell me I would appreciate it. :)

Edit, Nvm, seems I unlocked it sometime during the current game since I missed one last I checked and had all now.
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Lorcanis
Higher
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Re: The unlockables

#139 Post by Lorcanis »

Anyone else stuck on 31/33 ? I have unlocked all except nightmare mode, what I'm missing ? And yes, I do have adventurer class (or the stone warden)

Doctornull
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Re: The unlockables

#140 Post by Doctornull »

Lorcanis wrote:Anyone else stuck on 31/33 ? I have unlocked all except nightmare mode, what I'm missing ? And yes, I do have adventurer class (or the stone warden)
I think I've unlocked everything... try diffing your unlock file with mine.

Code: Select all

tutorial_done = true
undead_ghoul = true
mage_tempest = true
wilder_wyrmic = true
mage_pyromancer = true
warrior_brawler = true
psionic_mindslayer = true
campaign_arena = true
wilder_summoner = true
mage = true
adventurer = true
divine_anorithil = true
rogue_poisons = true
birth_zigur_sacrifice = true
chronomancer_paradox_mage = true
wilder = true
mage_cryomancer = true
divine_sun_paladin = true
mage_necromancer = true
corrupter_corruptor = true
corrupter_reaver = true
psionic_solipsist = true
cosmetic_race_human_redhead = true
chronomancer = true
mage_geomancer = true
undead = true
rogue_marauder = true
corrupter = true
campaign_infinite_dungeon = true
yeek = true
difficulty_insane = true
afflicted_cursed = true
afflicted = true
divine = true
psionic = true
construct_runic_golem = true
wilder_oozemancer = true
construct = true
chronomancer_temporal_warden = true
birth_transmo_chest = true
undead_skeleton = true
wilder_stone_warden = true
afflicted_doomed = true
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Lorcanis
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Re: The unlockables

#141 Post by Lorcanis »

I think I'm missing that construct runic golem thingy...is that something only alchemist can do ?

Doctornull
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Re: The unlockables

#142 Post by Doctornull »

Lorcanis wrote:I think I'm missing that construct runic golem thingy...is that something only alchemist can do ?
It's not actually working yet in 1.0.4, but it has an unlock.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
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Location: Nahgharash

Re: The unlockables

#143 Post by Crim, The Red Thunder »

There's a borked unlock on stone warden addon. Without it active, it's 30/32 total for me, and the only missing ones are marauder/insane.

Turning on stone warden inexplicably adds a mysterious 33rd.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
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Lorcanis
Higher
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Re: The unlockables

#144 Post by Lorcanis »

Can anyone provide list of new unlocks ?

Crim, The Red Thunder
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Re: The unlockables

#145 Post by Crim, The Red Thunder »

In .5, they are

Dwarven Facial Pilosity
Alchemy Drolem
Madness Difficulty.

...And that still mysterious 33rd from stone wardens.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Xandor Tik'Roth
Keeper
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Re: The unlockables

#146 Post by Xandor Tik'Roth »

So what is the mysterious unlockable for the Stone Wardens?
And it was such a good idea...

Jack Trades
Yeek
Posts: 12
Joined: Fri Apr 15, 2011 10:40 am

Re: The unlockables

#147 Post by Jack Trades »

Can someone post a full allow_build including all DLC stuff?

exarion
Cornac
Posts: 43
Joined: Sun Mar 25, 2012 5:50 am

Re: The unlockables

#148 Post by exarion »

For those asking, I have found some of the unlock requisites. I've seen them on game chat several times, but I though they should be here.


doomelf: kill walrog, kryl'fejn, and shassiy'keijn with one character

demonologist: Any character that starts in searing halls (doombringer or doomelf, also demonologist, but that's what you're trying to unlock!) will recall into the anteroom of agony after reaching level 20. Kill a non boss creature while you have sight of both that creature and the boss of that zone. Just killing the boss does not look like it would work.

demon horns: use the demonologist ability demon horns to kill an enemy

red skin: have 5 demon seeds equipped at once.

As a side note, it is no longer possible to unlock everything in 2 playthroughs, nor is it possible to guarantee all the right things happen to unlock everything in 3.

overgoat
Wyrmic
Posts: 288
Joined: Mon Sep 19, 2011 1:20 pm

Re: The unlockables

#149 Post by overgoat »

exarion wrote:doomelf: kill walrog, kryl'fejn, and shassiy'keijn with one character
Are there any others you have to kill or is this not a 100% chance? I've killed all three with my demonologist without the unlock.

EDIT: On another playthrough I got the unlock after killing those three. Not sure why it didn't trigger the first time.
Last edited by overgoat on Mon Dec 29, 2014 4:56 pm, edited 1 time in total.

Red
Uruivellas
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Re: The unlockables

#150 Post by Red »

Harkor'Xun shouldn't be required, but when I unlocked Doomelves, I had killed him at the time. (Got it after Walrog)

If other people are reporting not killing Xun but killing the rest and not getting Doomelves, he's probably needed.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

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