Red wrote:Fair enough. I can't argue that I'm not a fan of starting with most my abilities unavailable, but you like the concept, so we'll have to agree to disagree on that.
Thematically, though, I think the Luminosity system is better. Anorithils are supposed to be about the balance between light and dark, but as it stands currently, Anorithils are about abusing light to get to the dark power. Not exactly a healthy balance there. And while Luminosity does let you work entirely on light and use dark to power it or vice versa, it's also got a better balance mechanic that encourages people to try to balance the two elements instead of treating one like a charger for their actual spells. I personally think the changed resource system would work better than your skill changes to restore Anorithils to what they're supposed to be, since it actually grants significant bonuses for balancing your spells out, whereas yours is still use light to charge dark. A better light, but it's still just a charger against the real powerful foes.
If you think the class, crunchwise, should stay as a use light to charge dark and doesn't need to reflect the balance that they're supposed to have according to lore, then I guess there's no reason for you to want the system changed. Plenty of other people do, though, so I suppose we'll just have to see who Darkgod ends up listening to.
In reality you wouldn't really go into combat with most of your abilities unavailable. Like I said earlier, most battles are close enough that your bars never reset to minimum anyway.
And the reason I see no benefit to changing to the Luminosity system is that the balancing elements could easily be applied to the existing resource system. (I forgot to mention an idea about making a talent similar to the Natural Acid and Corrosive Nature talents from Oozemancer)
To be really clear: I object to the suggested changes because they make unnecessary changes to the resources and end up with effectively the same system. The balancing stuff for supporting the balancing of light and dark spells can be easily added to the existing system.
donkatsu wrote:There are serious mechanics issues though, and Housepet's only defense is... play another class? Okay, I'll play a Brawler instead, ie a class with an actually sensible "charging up" mechanic.
I also have several runes and infusions for defense, but that is irrelevant as the target of this discussion is Anorithil, not me.
My feedback meter decays into coding. Give me feedback and I make mods.