Make Luminescence a cross tier effect

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edge2054
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Make Luminescence a cross tier effect

#1 Post by edge2054 »

If we mark the sub-type as cross-tier then wild infusions will ignore it and sun infusions will be less annoying.

McAllister
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Re: Make Luminescence a cross tier effect

#2 Post by McAllister »

Agreed!

Dracos
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Re: Make Luminescence a cross tier effect

#3 Post by Dracos »

That sounds awesome.

For a lot of early game characters, Wild Infusions are the main answer to Sun Infusions (not like you've had the chance to get gear or talent answers yet). That they have 50 percent fail rate due to Luminescence is a pity.
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Suslik
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Re: Make Luminescence a cross tier effect

#4 Post by Suslik »

bump bump bump

donkatsu
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Re: Make Luminescence a cross tier effect

#5 Post by donkatsu »

A wholehearted +1 to this suggestion.

Suslik
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Re: Make Luminescence a cross tier effect

#6 Post by Suslik »

Alternatively we can make wild infusions remove 2+ effects of a particular type.

Doctornull
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Re: Make Luminescence a cross tier effect

#7 Post by Doctornull »

Another easy fix is to make Luminescent a Magical effect instead of Physical.
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edge2054
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Re: Make Luminescence a cross tier effect

#8 Post by edge2054 »

It's supposed to be luminescent mold dust or something along those lines. Making it other and dropping the duration down to a turn or two would also work.

Davion Fuxa
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Re: Make Luminescence a cross tier effect

#9 Post by Davion Fuxa »

Doctornull wrote:Another easy fix is to make Luminescent a Magical effect instead of Physical.
Should Infusions be doing Magical Effects? That doesn't seem to make thematic sense to me.
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grayswandir
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Re: Make Luminescence a cross tier effect

#10 Post by grayswandir »

Considering there's no 'nature' effect category, I'm fine with that.
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Doctornull
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Re: Make Luminescence a cross tier effect

#11 Post by Doctornull »

Davion Fuxa wrote:
Doctornull wrote:Another easy fix is to make Luminescent a Magical effect instead of Physical.
Should Infusions be doing Magical Effects? That doesn't seem to make thematic sense to me.
The "Arcane" keyword is different from the "Magical" effect category.

Note that there are spells which check Mindpower, and become enlightened.

Er, or Luminescent. Your choice.
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jotwebe
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Re: Make Luminescence a cross tier effect

#12 Post by jotwebe »

I must say, a brilliant suggestion.
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edge2054
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Re: Make Luminescence a cross tier effect

#13 Post by edge2054 »

Doctornull wrote:
Davion Fuxa wrote:
Doctornull wrote:Another easy fix is to make Luminescent a Magical effect instead of Physical.
Should Infusions be doing Magical Effects? That doesn't seem to make thematic sense to me.
The "Arcane" keyword is different from the "Magical" effect category.

Note that there are spells which check Mindpower, and become enlightened.

Er, or Luminescent. Your choice.
Magic can create mental and physical effects. The only stuff making magical effects should be magic.

Zeyphor
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Re: Make Luminescence a cross tier effect

#14 Post by Zeyphor »

I'd like to lend my support to this idea and bring attention to it
just make luminescence a physical effect imo, and tbh wet and shocked might as well also be physical if they aren't already

jotwebe
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Re: Make Luminescence a cross tier effect

#15 Post by jotwebe »

It already is a physical effect - that is the problem: sun infusions inflict it in parallel with blindness, which is also physical, so if you then pop a wild it has a 50% chance to remove luminescence (which most people don't care about) instead of blindness (which is the one they want to get rid off, almost always).

Making luminescence a cross-tier effect would mean:
  • it doesn't get picked by wild infusions unless it's the only effect (of it's type?)
  • if another effect (of it's type?) is cleared via wild or similar, it gets removed along with it for free
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