Challenge Modes - Ideas and Feedback
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- Sher'Tul Godslayer
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Re: Challenge Modes - Ideas and Feedback
Old School Flair - No Rod of Recall will ever be generated, No Transmogrification chest exists. (Also means no farportals are available.)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Challenge Modes - Ideas and Feedback
"Slow and Steady" -75% global speed penalty, health regens to full every time you get a turn.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
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- Thalore
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Re: Challenge Modes - Ideas and Feedback
AKA SuperMegaTurtlification!"Slow and Steady"
When in trouble / or in doubt / run in circles / scream and shout.
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- Uruivellas
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Re: Challenge Modes - Ideas and Feedback
Now what happens when a Megaturtle does that? 

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- Sher'Tul Godslayer
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Re: Challenge Modes - Ideas and Feedback
Some of these sound like "conduct challenges", the sort of voluntary thing NetHack records in your character sheet for bonus bragging rights.
Since ToME has an online character sheet and an achievement system, some of these could be accomplished just by putting in "conduct achievements".
Like a Rogue who never uses Stealth or Invisibility, that should be an achievement if you win.
Since ToME has an online character sheet and an achievement system, some of these could be accomplished just by putting in "conduct achievements".
Like a Rogue who never uses Stealth or Invisibility, that should be an achievement if you win.
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- Uruivellas
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Re: Challenge Modes - Ideas and Feedback
Should we start listing those, too? Conduct challenges and achievements?
Or do I have the completely wrong idea?
- Doomed that never invest in or use Shadows.
Reavers that never fight with a staff.
A Necromancer that never invests in Necrotic Minions.
A Wyrmic that only uses one (or two?) Wyrmic trees.
A Solipsist who fully invests in Solipsism. Bonus for as early as possible? Another bonus for putting in the full 20 points in the tree?
Or do I have the completely wrong idea?
Re: Challenge Modes - Ideas and Feedback
Laptop Challenge - "Beat the game while only moving and aiming vertically and horizontally"
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Challenge Modes - Ideas and Feedback
Love the name.StarKeep wrote:Laptop Challenge - "Beat the game while only moving and aiming vertically and horizontally"
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- Sher'Tul
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Re: Challenge Modes - Ideas and Feedback
We be talking in the 'Preventing over the top skill point juggling' thread about dealing with respecs and such.
I'm throwing in this one since it actually merrily fits in with Challenge Modes:
No Respecs - You cannot respec your character, what you pick is what you have for the rest of the game.
Additionally to throw it out there - maybe this specific challenge could be on by default for some difficulties or game modes.
I'm throwing in this one since it actually merrily fits in with Challenge Modes:
No Respecs - You cannot respec your character, what you pick is what you have for the rest of the game.
Additionally to throw it out there - maybe this specific challenge could be on by default for some difficulties or game modes.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
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- Sher'Tul Godslayer
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Re: Challenge Modes - Ideas and Feedback
Using a pre-written build isn't necessarily a challenge, and "optimal" re-spec will vary widely by class. Newer, better designed classes may not have an optimal re-spec at all.Davion Fuxa wrote:No Respecs - You cannot respec your character, what you pick is what you have for the rest of the game.
Additionally to throw it out there - maybe this specific challenge could be on by default for some difficulties or game modes.
So sometimes this "challenge" is going to be so trivial, it happens naturally (without effort).
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- Thalore
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Re: Challenge Modes - Ideas and Feedback
But it would disallow cheesing points into skills - something that matters a fair bit on a class like Arcane Blade.
When in trouble / or in doubt / run in circles / scream and shout.
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- Sher'Tul
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Re: Challenge Modes - Ideas and Feedback
This is a problem because? I mean with a challenge like Outcast in here I could say the same for; and I have pretty well already made a Halfling Rogue that never really used stealth but won the game - Drop all pretense might as well be considered trivial since a player may not really care about stealth.Doctornull wrote:Using a pre-written build isn't necessarily a challenge, and "optimal" re-spec will vary widely by class. Newer, better designed classes may not have an optimal re-spec at all.
So sometimes this "challenge" is going to be so trivial, it happens naturally (without effort).
If it is really a problem then achievements that might be based on challenges could just be limited to those that mattered - so an Arcane Blade for example it would matter and it could gain an achievement. Could also allow for a challenge like Hated to be available for all player combinations as well - while for the Cursed they alone are capable of getting an achievement from it.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
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- Sher'Tul Godslayer
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Re: Challenge Modes - Ideas and Feedback
Because it seems more like a Conduct cheevo than a "challenge".Davion Fuxa wrote:This is a problem because?
But then again, I guess so are some other "challenge" proposals.
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- Sher'Tul
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Re: Challenge Modes - Ideas and Feedback
I actually think Conduct Mode is a rather fitting name - and then we simply have 'Challenge Achievement' for Conduct combinations that are more difficult.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
Inscription Guide - Version 1.7.4 Steam Guide
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- Uruivellas
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Re: Challenge Modes - Ideas and Feedback
...One Man Leaves
You may not leave a level (at ALL) until all enemies are killed.
Too similar to the other one?
You may not leave a level (at ALL) until all enemies are killed.
Too similar to the other one?