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[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname main_fbo[]
New GL Shader program 3
New GL Shader 5 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 3: Uniform: 22675456: 1406 tick
*p 3: Uniform: 22740992: 8B5E tex
*p 3: Uniform: 22806528: 1406 motionblur
*p 3: Uniform: 22872064: 8B50 texSize
*p 3: Uniform: 22937600: 8B5E noisevol
*p 3: Uniform: 23003136: 1406 blur
*p 3: Uniform: 23068672: 1406 underwater
*p 3: Uniform: 23134208: 8B50 mapCoord
*p 3: Uniform: 23199744: 8B52 colorize
*p 3: Uniform: 23265280: 8B52 intensify
*p 3: Uniform: 23330816: 1406 hp_warning
*p 3: Uniform: 23396352: 1406 air_warning
*p 3: Uniform: 23461888: 1406 solipsism_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname full_fbo[]
New GL Shader program 6
New GL Shader 7 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 6: Uniform: 22675456: 8B5E sceneBuffer
*p 6: Uniform: 22740992: 1406 gamma
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[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname target_fbo[]
New GL Shader program 8
New GL Shader 9 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag