Still cant figure out new shaders

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Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Still cant figure out new shaders

#1 Post by Sradac »

So this is really bugging me because as I watch lets plays / streams of ToME online Im mad my game dosent look as awesome as theirs. I know its been said before that my graphics "arent compatible", but what exactly can the problem be? OpenGL works just fine. If I can run Diablo 3 at max graphics why cant I run ToME with advanced shaders? I even checked the Log and although I dont know exactly what im looking for here, it seems like it should be working?

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[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 3
New GL Shader 5 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 3: Uniform: 22675456: 1406 tick
*p 3: Uniform: 22740992: 8B5E tex
*p 3: Uniform: 22806528: 1406 motionblur
*p 3: Uniform: 22872064: 8B50 texSize
*p 3: Uniform: 22937600: 8B5E noisevol
*p 3: Uniform: 23003136: 1406 blur
*p 3: Uniform: 23068672: 1406 underwater
*p 3: Uniform: 23134208: 8B50 mapCoord
*p 3: Uniform: 23199744: 8B52 colorize
*p 3: Uniform: 23265280: 8B52 intensify
*p 3: Uniform: 23330816: 1406 hp_warning
*p 3: Uniform: 23396352: 1406 air_warning
*p 3: Uniform: 23461888: 1406 solipsism_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 6
New GL Shader 7 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 6: Uniform: 22675456: 8B5E sceneBuffer
*p 6: Uniform: 22740992: 1406 gamma
also seen something along these lines multiple times:

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[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 8
New GL Shader 9 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
That permcached thing makes me wonder? Is something somewhere forcing it to the old shaders, even though I have it enabled? Where else can I check to figure out why the new shaders are failing?

Lerceon
Yeek
Posts: 12
Joined: Tue Dec 31, 2013 10:43 am

Re: Still cant figure out new shaders

#2 Post by Lerceon »

It might be useful to post your video card brand/model and also driver versions?

Also, do you have video links to show the UN-awesome graphics and also the awesome graphics?
I'm curious which experience I'm getting too.

toytul
Low Yeek
Posts: 9
Joined: Mon Apr 08, 2013 2:57 am

Re: Still cant figure out new shaders

#3 Post by toytul »

Hey, I've had the same problem. Have you figured anything out yet?

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Still cant figure out new shaders

#4 Post by Sradac »

Well I have an integrated Intel CPU graphics chipset family, 3000. That's the "problem", DG uses some jacked up libraries that no one else in the planet uses so they dont recognize it.

I love how DGs response in the past had been "get a real graphics card"..

Maybe you should use a real library! :evil:

dyze
Wayist
Posts: 22
Joined: Sun Mar 09, 2014 1:28 am

Re: Still cant figure out new shaders

#5 Post by dyze »

not to be rude but did you try to google this before asking?
a quick search revealed to me that there seems to be many problems with the hd 3000 and opengl...

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Still cant figure out new shaders

#6 Post by HousePet »

I'm guessing your gfx driver is missing some opengl modules.
Supporting opengl isn't a binary value. Its a bit like directx only with bad support.
My feedback meter decays into coding. Give me feedback and I make mods.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Still cant figure out new shaders

#7 Post by Sradac »

yep, plenty of research because it took me forever to see if I could get updated drivers, experimental drivers, who has had similar problems etc.

as stated before, ToME is the ONLY OpenGL game I have ever had problems with, even something like Wizardry 8 which was known to have really bad OpenGL will run just fine on this laptop

toytul
Low Yeek
Posts: 9
Joined: Mon Apr 08, 2013 2:57 am

Re: Still cant figure out new shaders

#8 Post by toytul »

Well balls. I guess there won't be a fix then.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Still cant figure out new shaders

#9 Post by Suslik »

That's actually a rather strange issue. I've checked my shaders and they do work on crappy Intel HD gpus. But the game reports that gpu does not support any shaders and falls back to basic graphics without even trying. If I force it to use shaders it works just fine though. Ok I'll discuss it with dg.

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