New Class Idea: Starved

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Todasmile
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New Class Idea: Starved

#1 Post by Todasmile »

The Starved are psionics which, for one reason or another, grown too power hungry. Their control over the kinetic forces in the world have become unchecked, leaving them eternally hungry for more power. They use their Hatred to fuel their dark desires.

Class:

Distortion
Predator
Starvation
Indulgence
Gourmet
Gluttony (Locked)
World Eating (Locked)


Generic:


Cursed Form
Dark Sustenance
Voracity


Talent Tree:

Starvation: Class, Mastery 1.00

Starvation_ Passive

Your hunger for power knows no bounds. Increases max Hate by 20*talentlevel. Each point in Starvation talents increases the rate of Hate decay by 20%.

Inflation_ Active, 13 Hate

You inflate your hollow belly to incredible sizes. Most attacks have an X% chance to simply glance off of it for the next X turns, instead targetting a random space around you.

Temptation_ Passive

Whenever you deal damage, your hunger grows. You gain X Hate, but its rate of decay is increased by X% for X turns. This can stack up to three times.

Sensation_ Sustained, 25 Hate

The pain of your empty stomach has become almost... sustaining. Whenever you gain Hate, you are healed for X% of how much Hate you gained. Whenever you take damage, you gain x% All Resistance for X turns, stacking up to X%.


Indulgence: Class, Mastery 1.00


Chomp_ Active, 20 Psi

You take a bite out of an adjacent enemy, dealing X damage. Damage increases with Constitution.

Digestion_ Sustained, 20 Hate

You have learned to refine your hatred, and turn it into raw forces that can be used to further your goals. Each turn, 20%*talentlevel of your decaying Hatred is converted into Psi.

Feeding Frenzy_ Active, 40 Psi

You bite an enemy relentlessly X times, dealing X* damage each. If this ability kills an enemy, you also gain X% Attack Speed for X turns.

Vomitorium_ Sustained, 25 Hate

You may have... urp... eaten a bit too much. Whenever your Hate is filled past its maximum limit, you deal X% of that value as damage in a radius of X, and gain X% of that value in Psi.


Gourmet: Class, Mastery 1.00


Space Jam_ Active, 20 Psi

What an out-of-this-world topping! You teleport to a target you are currently Feeding on within X range and cover them in Space Jam, lowering their Global Speed by X%. A target can only be affected by one Gourmet effect at a time. Each point in Space Jam also grants +X% Psi Regeneration for each nearby enemy afflicted with Gourmet effects.

Rosemary and Time_ Active, 20 Psi

An exquisite preserve! You splash a dash of Rosemary and Time onto a nearby target, increasing the duration of negative effects on them by X turns. A target can only be affected by one Gourmet effect at a time. Each point in Rosemary and Time also increases the duration of Gourmet Effects by X turns.

Hellapeno Peppers_ Active, 20 Psi

The spice of death! You throw some Hellapeno Peppers into the fray, afflicting a target within X range with X Fire damage per turn and blinding them for X turns. A target can only be affected by one Gourmet effect at a time. Each point in Hellapeno Peppers also increases the effects of Gourmet talents by X%.

Sinnamon_ Active, 25 Psi

Devilishly good! You target a radius of (0-2) within X range with Sinnamon, Confusing them and increasing damage they take by X% for X turns. Sinnamon is contagious, and spreads to an enemy within X range each turn. An enemy which has been affected by Sinnamon gains X% resistance to Gourmet effects. A target can only be affected by one Gourmet effect at a time.



Gluttony: Class, Mastery 1.00, Locked


Second Course_ Active, 15 Hate

You target an enemy you are currently Feeding on, and redouble your efforts, Feeding on them again at 20%*talentlevel efficiency.

Feed Gluttony_ Passive

You consume everything your target has to offer. Your Feed talent now deals 20%*talentlevel of your Feed value as damage to your victim.

Feed Mastery_ Passive

You are positively a master of eating. You increase the effects of your Feed talents by X%. Your Chomp talent now deals X% more damage.

Original Sin_ Active, 30 Hate

You revel in your gluttony. You activate your Feed talent on up to X enemies in X range.



World Eating: Class, Mastery 1.00, Locked


Maw of Bahamut_ Sustained, 10 Hate

Twists any wielded Mindstars into dark holes of hunger. They deal Physical damage, X Gloom Damage on hit, and you gain X Psi on each hit. Each hit also uses X Hate.

Maw of Cerberus_ Active, 25 Psi

Attack once with each weapon, dealing X% weapon damage. If the first attack hits, you take a bite out of the enemy, dealing X* Physical Damage and gaining X Hate. Bite damage increases with the Chomp skill.

Maw of the Devourer_ Active, 35 Psi

Take a mighty bite out of the battlefield, and perhaps reality itself, dealing X* Physical Damage in a cone, and summoning X (1-4) friendly Devourers for X turns. Damage increases with the Chomp skill, and cone size increases with talent levels.

The Mouth_ Sustained, 30 Hate

Your gluttony reaches its climax. Your head is transformed into an all-consuming maw which bites anything that comes near within X spaces for X damage, also gaining X Hate. You pull in every enemy within X range by X spaces each turn. This is a psionic channel, and moving will end the effect. This powerful ability drains 6 Psi per turn.

The Revanchist
Uruivellas
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Re: New Class Idea: Starved

#2 Post by The Revanchist »

Very cool, all in all. I think it has an interesting blend of Mindslayer and Cursed.

One thought, though. Perhaps give it a tree to empower its telekinetic weapon?


It must be Afflicted month. That's how many different concepts already? :)

Mewtarthio
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Re: New Class Idea: Starved

#3 Post by Mewtarthio »

Image
"Time for a taste test!"

Todasmile
Yeek
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Re: New Class Idea: Starved

#4 Post by Todasmile »

The Revanchist wrote:Very cool, all in all. I think it has an interesting blend of Mindslayer and Cursed.

One thought, though. Perhaps give it a tree to empower its telekinetic weapon?


It must be Afflicted month. That's how many different concepts already? :)
Does Voracity really give a TK Weapon?

The Revanchist
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Re: New Class Idea: Starved

#5 Post by The Revanchist »

Yes. Yes it does. :)

Faeryan
Sher'Tul
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Re: New Class Idea: Starved

#6 Post by Faeryan »

Sounds pretty interesting. How's the extra hate from the skill scale with regular cursed talents? Do you really get twice the effect?
Stronk is a potent combatant with a terrifying appearance.

Todasmile
Yeek
Posts: 12
Joined: Wed Nov 13, 2013 1:48 am

Re: New Class Idea: Starved

#7 Post by Todasmile »

Faeryan wrote:Sounds pretty interesting. How's the extra hate from the skill scale with regular cursed talents? Do you really get twice the effect?
Well, typically the effect is capped at 100+, from what I can tell, meaning that points from 100-200 don't actually add any power. Either way, the only Cursed talent tree this has is Predator, which doesn't scale based on Hate.

Though Hate scaling would add an interesting choice to the whole deal, regarding the Hate-based sustains.

Faeryan
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Joined: Wed Jan 07, 2004 5:01 pm
Location: Finland

Re: New Class Idea: Starved

#8 Post by Faeryan »

Ye, I was more thinking about possible Adventurer stuff with Hate scaling cause I've always thought about hate as %, meaning 100 is when you come home after a long day at work and manage to spill your only beer on the sofa and then your neighbor calls you that he's loaned your lawnmower and broken it by accident.
Then again I'm not even sure if you can pick add-on talent trees for adventurer, or if double the hate much changes things for adventurers cause people often pick the most OP trees for their advents.
Stronk is a potent combatant with a terrifying appearance.

The Revanchist
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Re: New Class Idea: Starved

#9 Post by The Revanchist »

Add on trees work fine for adventurers. Unless they're racials.

I think double hate would just last twice as long decaying. Or decay at double speed. The talents seem to be built on a 0 to100 Hate system.

Mewtarthio
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Re: New Class Idea: Starved

#10 Post by Mewtarthio »

The Revanchist wrote:Add on trees work fine for adventurers. Unless they're racials.
Or if you explicitly set the not_on_random_boss flag.

By the way, I wonder if it might be simpler to just have the Starved's base hate be permanently set to zero (so that the hate drain never tapers off like it does for the current Cursed). That might be more thematic as well.

Todasmile
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Re: New Class Idea: Starved

#11 Post by Todasmile »

Mewtarthio wrote:By the way, I wonder if it might be simpler to just have the Starved's base hate be permanently set to zero (so that the hate drain never tapers off like it does for the current Cursed). That might be more thematic as well.
I wonder at the usability of Hate-based sustains, then. It'd be better to have it stop at 1, I think, or some other low number.

Zeyphor
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Re: New Class Idea: Starved

#12 Post by Zeyphor »

I really think you should get rid of gourmet and put something else there

Acknowledging those talents just makes it feel like I'm not playing ToME; not because of the effects, but because of the names and descriptions, and because where the hell do you get the toppings anyway?

Also, I'm thinking that you should get rid of Distortion and give them psionic/discharge(without psionic/feedback) because distortion doesn't fit with the theme of the class, and heres a big change that I think would make this class alot better

replace psi with stamina, and give them technique/bloodthirst and also either cursed/slaughter or a new tree that uses stamina and/or hate to do physical damage to your opponents

also, another talent outside of psionic/voracity would make effects that would normally increase your psi(+energy) increase your stamina instead, but not necessarily by 100% if the normal amount

you should also make new abilities that cost psi cost hate instead, or maybe figure out how to fit psi and stamina into the class by making an offensive psionic tree that has to do with eating and uses psi

Todasmile
Yeek
Posts: 12
Joined: Wed Nov 13, 2013 1:48 am

Re: New Class Idea: Starved

#13 Post by Todasmile »

Zeyphor wrote:I really think you should get rid of gourmet and put something else there

Acknowledging those talents just makes it feel like I'm not playing ToME; not because of the effects, but because of the names and descriptions, and because where the hell do you get the toppings anyway?

Also, I'm thinking that you should get rid of Distortion and give them psionic/discharge(without psionic/feedback) because distortion doesn't fit with the theme of the class, and heres a big change that I think would make this class alot better

replace psi with stamina, and give them technique/bloodthirst and also either cursed/slaughter or a new tree that uses stamina and/or hate to do physical damage to your opponents

also, another talent outside of psionic/voracity would make effects that would normally increase your psi(+energy) increase your stamina instead, but not necessarily by 100% if the normal amount

you should also make new abilities that cost psi cost hate instead, or maybe figure out how to fit psi and stamina into the class by making an offensive psionic tree that has to do with eating and uses psi
Thanks for the Feedback (heheh).

I understand that the names and descriptions could be off-putting. I don't see why that would be a reason to completely remove the tree, but I'll consider better names and such.

I considered Discharge, but I'm not entirely sure. I think Distortion actually does fit the class more. It's something to think about, though, I guess.

I'm not sure if I'm comfortable with changing the class as drastically as you suggest, though. It seems like that would just turn it into some sort of Berserker/Cursed class, and remove from the flavour of it as was intended. The idea came from Dark Sustenance and Voracity, and I feel that it should stay that - something which is now sucking in far more power than it can handle, and attempting to turn it into useful Energy in order to do things. Plus, I'm not entirely sure how the swingy madhouse moving-around Rampager style was supposed to mesh with the forced-stasis of the Discharge you recommended.

Zeyphor
Archmage
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Re: New Class Idea: Starved

#14 Post by Zeyphor »

Todasmile wrote:Plus, I'm not entirely sure how the swingy madhouse moving-around Rampager style was supposed to mesh with the forced-stasis of the Discharge you recommended.
you know, i probably hadnt thought of that at all

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