Intense/Brutal Difficulties(With Addon!)

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SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Intense/Brutal Difficulties(With Addon!)

#16 Post by SageAcrin »

Yeah, since this addon's a stack of overloads, it kinda doesn't play well with other addons.

I meant to retool that to superloads, but I have no idea how to do the levelup process in a superload, if it's even possible, and that's required for the current construction of the addon. :|

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Intense/Brutal Difficulties(With Addon!)

#17 Post by Zonk »

Here's how I do it in Trolls, and it seems to work fine.

local base_levelup = _M.levelup

Code: Select all

function _M:levelup()
	--PUT YOUR CODE HERE GIVING MORE POINTS WHEN APPROPRIATE
	return base_levelup (self)
end
Of course you want to check difficulty level and if self.level is divisible by X to give the bonuses.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Xandor Tik'Roth
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Joined: Tue Aug 12, 2003 3:08 pm
Location: The edge of the Abyss

Re: Intense/Brutal Difficulties(With Addon!)

#18 Post by Xandor Tik'Roth »

I think that this addon isn't compatible with 1.0.5. Which is a real shame, I greatly enjoyed using it.
And it was such a good idea...

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Intense/Brutal Difficulties(With Addon!)

#19 Post by SageAcrin »

Yeah, no fear. Updating it soon enough, now that 1.05 final is out.

Xandor Tik'Roth
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Location: The edge of the Abyss

Re: Intense/Brutal Difficulties(With Addon!)

#20 Post by Xandor Tik'Roth »

Super glad to hear that!
And it was such a good idea...

Gunthar
Wayist
Posts: 28
Joined: Tue Feb 19, 2013 11:13 am

Re: Intense/Brutal Difficulties(With Addon!)

#21 Post by Gunthar »

Indeed does this addon not work with 1.0.5. :( But I'm glad that there will be a new version soon. Especially I love this to play the arena with intense difficulty.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Intense/Brutal Difficulties(With Addon!)

#22 Post by SageAcrin »

http://te4.org/games/addons/tome/added- ... ulties-103

Sorry about the wait!

Something to note; The code for Golemancy, where the Intense/Brutal bonuses were granted to Golem, doesn't seem to function anymore; IIRC, there was a fix to prevent the Golem from getting ID bonuses, and presumably this is conflicting with the code that was letting him get Intense/Brutal point bonuses.

After some deliberation, I've decided to pull out the feature, pending discussion-It takes me less coding time this way, so I can get this update out faster, and the feature was rather spoilery/nonsensical.

It only made sense in a very meta light, if you knew about the fact that it fixed the Infinite Dungeon points bug and was trying to preserve a bugged, but interesting, feature in a less powerful way. On reflection, this makes more sense as, say, a Prodigy skill than it does a difficulty effect.

Otherwise, cursory tests seem good. Also, it's converted entirely to superload now, so hopefully it's slightly more friendly on version updates. (This is part of why I pulled the Golemancy code, as it was needing an Overload to not cause errors in talents.)

Lemme know if there's any problems!

Xandor Tik'Roth
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Re: Intense/Brutal Difficulties(With Addon!)

#23 Post by Xandor Tik'Roth »

Very nice!
And it was such a good idea...

kemott11
Higher
Posts: 52
Joined: Fri Jan 18, 2013 9:37 pm

Re: Intense/Brutal Difficulties(With Addon!)

#24 Post by kemott11 »

This addon needs updating, since 1.1.0 I get this whenever I want to create mage character

Lua Error: /data/birth/classes/mage.lua:63: attempt to call method 'addShaderAura' (a nil value)
At [C]:-1 addShaderAura
At /data/birth/classes/mage.lua:63 getval
At /mod/dialogs/Birther.lua:1098 setTile
At /mod/dialogs/Birther.lua:586 setDescriptor
At /mod/dialogs/Birther.lua:543 classUse
At /mod/dialogs/Birther.lua:119 fct
At /engine/ui/TreeList.lua:304 onUse
At /engine/ui/TreeList.lua:204 fct
At /engine/Mouse.lua:52 receiveMouse
At /engine/Mouse.lua:90 delegate
At /engine/ui/Dialog.lua:533 mouseEvent
At /engine/ui/Dialog.lua:312 fct
At /engine/Mouse.lua:52

Like it's blocking new shaders for mage sustains.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Intense/Brutal Difficulties(With Addon!)

#25 Post by SageAcrin »

Yeah, the superloading needs to be streamlined; I'm new to doing that. I'll get on it soon.

Baldu
Yeek
Posts: 10
Joined: Tue Jan 14, 2014 9:24 am

Re: Intense/Brutal Difficulties(With Addon!)

#26 Post by Baldu »

Hello, any chance of an update? I'm at the point where the first half of normal is a bit too easy, and I hate playing on nightmare since I too frequently get killed right out of auto explore. When I played with this addon a while ago it seemed almost right but now I can't even start the game with this addon enabled.

Also, could there be an option so enemies get their increased levels but not further increased skills except those they gain from their levels? That seems to be the thing that kills me while autoexploring, way too high level skills suddenly hitting me for 80%-100% of my hp if they crit. My only win ever on nightmare was playing without autoexplore and using a detection skill to always meet enemies with my shields up but I don't think I can ever play again without autoexploring.

Thanks!

Gunthar
Wayist
Posts: 28
Joined: Tue Feb 19, 2013 11:13 am

Re: Intense/Brutal Difficulties(With Addon!)

#27 Post by Gunthar »

Is there an update for 1.1.5?

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Intense/Brutal Difficulties(With Addon!)

#28 Post by SageAcrin »

Oooh, sorry, been having a bad few weeks lately.

I'll try to get it out ASAP, just yeah, hasn't been good for coding. :|

Baldu
Yeek
Posts: 10
Joined: Tue Jan 14, 2014 9:24 am

Re: Intense/Brutal Difficulties(With Addon!)

#29 Post by Baldu »

Thanks for your time and effort, it's much appreciated!

And please consider an option of increasing only the levels and not further increasing the skills after if you have the time!

Xandor Tik'Roth
Keeper
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Joined: Tue Aug 12, 2003 3:08 pm
Location: The edge of the Abyss

Re: Intense/Brutal Difficulties(With Addon!)

#30 Post by Xandor Tik'Roth »

Just checking to see if there's a forthcoming update for 1.1.5
And it was such a good idea...

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