http://te4.org/games/addons/tome/added- ... ulties-103
Sorry about the wait!
Something to note; The code for Golemancy, where the Intense/Brutal bonuses were granted to Golem, doesn't seem to function anymore; IIRC, there was a fix to prevent the Golem from getting ID bonuses, and presumably this is conflicting with the code that was letting him get Intense/Brutal point bonuses.
After some deliberation, I've decided to pull out the feature, pending discussion-It takes me less coding time this way, so I can get this update out faster, and the feature was rather spoilery/nonsensical.
It only made sense in a very meta light, if you knew about the fact that it fixed the Infinite Dungeon points bug and was trying to preserve a bugged, but interesting, feature in a less powerful way. On reflection, this makes more sense as, say, a Prodigy skill than it does a difficulty effect.
Otherwise, cursory tests seem good. Also, it's converted entirely to superload now, so hopefully it's slightly more friendly on version updates. (This is part of why I pulled the Golemancy code, as it was needing an Overload to not cause errors in talents.)
Lemme know if there's any problems!