Hammer Toss vs Carbon Spikes

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HousePet
Perspiring Physicist
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Hammer Toss vs Carbon Spikes

#1 Post by HousePet »

Despite me being several tiles away, I'm being inflicted with bleeding.
My feedback meter decays into coding. Give me feedback and I make mods.

Hachem_Muche
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Re: Hammer Toss vs Carbon Spikes

#2 Post by Hachem_Muche »

It works the same as other damage when hit. Should all of those types of damage be disabled on ranged melee hits?
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Hammer Toss vs Carbon Spikes

#3 Post by HousePet »

Would make sense for when melee hit things to at check you are in melee range.
I'm still puzzled that blocking creatures can counterstrike when hit from range.
My feedback meter decays into coding. Give me feedback and I make mods.

PureQuestion
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Joined: Fri Feb 03, 2012 3:53 am

Re: Hammer Toss vs Carbon Spikes

#4 Post by PureQuestion »

HousePet wrote:I'm still puzzled that blocking creatures can counterstrike when hit from range.
This was a conscious request; the player can counterstrike from range with sling + shield, which was the desired result.

Mewtarthio
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Re: Hammer Toss vs Carbon Spikes

#5 Post by Mewtarthio »

HousePet wrote:Despite me being several tiles away, I'm being inflicted with bleeding.
Distance is an illusion! The hammer is a part of you, so why should that which harms the hammer not harm you as well?

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