Hammer Toss vs Carbon Spikes
Moderator: Moderator
Hammer Toss vs Carbon Spikes
Despite me being several tiles away, I'm being inflicted with bleeding.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Hammer Toss vs Carbon Spikes
It works the same as other damage when hit. Should all of those types of damage be disabled on ranged melee hits?
Re: Hammer Toss vs Carbon Spikes
Would make sense for when melee hit things to at check you are in melee range.
I'm still puzzled that blocking creatures can counterstrike when hit from range.
I'm still puzzled that blocking creatures can counterstrike when hit from range.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Master Artificer
- Posts: 726
- Joined: Fri Feb 03, 2012 3:53 am
Re: Hammer Toss vs Carbon Spikes
This was a conscious request; the player can counterstrike from range with sling + shield, which was the desired result.HousePet wrote:I'm still puzzled that blocking creatures can counterstrike when hit from range.
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- Uruivellas
- Posts: 717
- Joined: Mon Jul 16, 2012 6:03 pm
Re: Hammer Toss vs Carbon Spikes
Distance is an illusion! The hammer is a part of you, so why should that which harms the hammer not harm you as well?HousePet wrote:Despite me being several tiles away, I'm being inflicted with bleeding.