Not to mention that the narrative and the gameplay in that scenario are completely disconnected. From the standpoint of the narrative, it's presented as this terribly difficult choice between committing a culture that's been unfairly - over throughout all of history to extinction or letting the vagiants suffer horribly and terribly for years to come. But, looking at it as a game, if you kill them all you get huge XP, the standard drops from bosses, and stop getting - over by endless orc-patrols on the world map; no such benefits are given for you having them live. There's no unity to that section of the game.
Discuss.
Last edited by Doctornull on Tue Dec 31, 2013 5:32 am, edited 1 time in total.
If I recall, that... particular... zone is 100% optional. I agree that there are many benefits to travelling it, but those can realistically be passed over.
I happen to (sort-of-)like the current setup. You want to take advantage of these defenceless Orcs, go ahead. Commit genocide. Doom an entire race to fuel your own greed. I don't think it should be morally easy to go through it. After all, it's a pretty disgusting tale throughout, and what better way to end it than as a monster hunting monsters? Evil unto evil, no?
Ultimately, I don't know if I want it changed. The Orcs are a race like the Dwarves, Humans or anyone else, and making them... less "human" to make it easier to kill them is just cheap.
An achievement for mercy on the orcs? One gets it if he decides to leave them alone after reading all the lores in the pits.
Requirements:
-Got all the lores in the pit.
-Killed fewer than X(10?) orc youth/baby in total, and 0~3 after you learned the story.
-Left orc mothers alone.
-Finished the campaign(or reach High Peak).
Assuming the criteria you outlined were met, and Aeryn survived, she talks with you about it. Then you're offered a choice.
a) Let her destroy the Breeding Pits.
b) Stop her. (Attack)
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Or is it a requirement that one of you die? If so... sorry.
Unless one takes the initiative to talk with Aeryn before reaching high peak, the genocide happens. The genocide can be conducted by the people of Sunwall even if Aeryn were killed (by player). And it should take place before or simultaneously with the potential destruction of Sunwall (if the mage is not stopped on the volcano).
Assuming the criteria you outlined were met, and Aeryn survived, she talks with you about it. Then you're offered a choice.
a) Let her destroy the Breeding Pits.
b) Stop her. (Attack)
----------
Or is it a requirement that one of you die? If so... sorry.
Unless one takes the initiative to talk with Aeryn before reaching high peak, the genocide happens. The genocide can be conducted by the people of Sunwall even if Aeryn were killed (by player). And it should take place before or simultaneously with the potential destruction of Sunwall (if the mage is not stopped on the volcano).
So you would have to lose your (valuable) ally just to protect a race of warmongers? I like it, personally.
What?! people have a problem with the genocide of orcs? They're an abomination, the loot is just a bonus for their extinction. It's a kill or be killed scenario.
I imagine it's the same thing with the adventuring parties. Either it's you that attack them, trying to steal their loot, or it's the other way around.
You could make a similar, but less baby killing, arguement for the adventuring parties.