The Veins of the Earth

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Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#76 Post by Zireael »

A new version is out, just in time for the modules contest! Grab it from te4.org or from here

CHANGELOG:

* bug fix: not being able to use the mouse in some parts of the map
* bug fix: map being covered by the log/HUD
* bug fix: cross-class code now checks for the last leveled class
* bug fix: encumbrance penalties no longer stack ad infinitum for some weird reason
* bug fix: no more freezes due to running out of potion flavor names
* bug fix: no more lua error on stack tooltip
* bug fix: all innate spells now have a cooldown of 5

* player tile changes depending on his/her race and class (from 2nd turn onwards)
* new monsters: all monsters from SRD except demons, devils, dragons, lycanthropes, swarms & most animals which don't fit the dungeon theme
* new classes: monk & paladin
* you can now name your character yourself and/or reroll the random name multiple times
* loading tips added
* lowered ice DC as a temporary solution to the "fall-lock"
* water and stale foodstuffs are now edible
* more randomized magic items
* added feat description tooltips to character sheet
* added loading screen to module file
* added intro depending on player race

Play, vote and most importantly: don't forget to leave feedback!

loimprevisto
Thalore
Posts: 131
Joined: Sun Apr 21, 2013 8:27 am

Re: The Veins of the Earth

#77 Post by loimprevisto »

I absolutely loved incursion, so I was really looking forward to playing this!

The character generation worked well and everything went as expected, then my first character was horribly mutiliated by a flesh golem on the first level. No problem... it's a roguelike and that kind of thing happens. My next character found a potion bag and some other bags on the ground, then became unplayable. I tried to use the bags and take things out of them, and from there on I could not interact with my inventory without getting lua errors.

Looking forward to playing a lot more of this once it gets a bit more polished!

EDIT: Also, the game didn't seem to fit my screen correctly on full-screen. The bottom line of text was unreadable, and there was a small strip at the top which extended off the display.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#78 Post by Zireael »

loimprevisto wrote:I absolutely loved incursion, so I was really looking forward to playing this!

The character generation worked well and everything went as expected, then my first character was horribly mutiliated by a flesh golem on the first level. No problem... it's a roguelike and that kind of thing happens. My next character found a potion bag and some other bags on the ground, then became unplayable. I tried to use the bags and take things out of them, and from there on I could not interact with my inventory without getting lua errors.

Looking forward to playing a lot more of this once it gets a bit more polished!

EDIT: Also, the game didn't seem to fit my screen correctly on full-screen. The bottom line of text was unreadable, and there was a small strip at the top which extended off the display.
I got some nicely detailed error reports, and as they all refer to bags, I guess they were from you. I will definitely look into this (especially now that the contest is underway and we can get DarkGod to help out!)

What is your resolution? I did my darnedest to make the game fit all after Crim the Red Thunder reported some issues on 800x600, but it's possible you have something unusual...

loimprevisto
Thalore
Posts: 131
Joined: Sun Apr 21, 2013 8:27 am

Re: The Veins of the Earth

#79 Post by loimprevisto »

I'm running at 1920x1080.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#80 Post by Zireael »

A friendly reminder:

Image

You can vote for several mods, so you're not limited to voting only for one mod!

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#81 Post by Zireael »

Update: Finally killed the inventory/container shenanigans (turns out BASE_CONTAINER was spawning by itself and causing all sorts of weirdness). Fixed a typo in on_use, too.

So whoever got upset by the Lua errors showing up instead of the inventory can now try again. Tested & verified - no more being locked out of your inventory.

loimprevisto
Thalore
Posts: 131
Joined: Sun Apr 21, 2013 8:27 am

Re: The Veins of the Earth

#82 Post by loimprevisto »

Love the game, but I ran into some more problems.

The game became unplayable after casting inflict light wounds. The projectile hit a goblin then just stayed on the map and popped up LUA errors every turn.

Do the cleric domains have any effect right now, aside from blood vengeance? I didn't notice any bonus skills/feats or spell selections...

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#83 Post by Zireael »

loimprevisto wrote:Love the game, but I ran into some more problems.

The game became unplayable after casting inflict light wounds. The projectile hit a goblin then just stayed on the map and popped up LUA errors every turn.

Do the cleric domains have any effect right now, aside from blood vengeance? I didn't notice any bonus skills/feats or spell selections...
I could swear I already fixed the inflict light wounds problem. As for cleric domains, not yet, they were a last-minute addition.

Castler
Thalore
Posts: 153
Joined: Mon Mar 25, 2013 10:09 pm

Re: The Veins of the Earth

#84 Post by Castler »

Zireael wrote:As for cleric domains, not yet, they were a last-minute addition.
I thought they had been in the game for a few months?
Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#85 Post by Zireael »

Castler wrote:
Zireael wrote:As for cleric domains, not yet, they were a last-minute addition.
I thought they had been in the game for a few months?
Some of them were, but I fleshed out the list some more.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#86 Post by Zireael »

A new hotfix is out!

* Fixed the inflict X wounds bug.
* Intuition check to identify an item in your inventory is now made every X rounds automatically, with the X depending on your class.

Grab it from te4.org

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#87 Post by Zireael »

Updated to work with 1.1.0.

No features added, sorry - university took most of my free time away. I might tinker some over Christmas hols, though.

Graziel
Wyrmic
Posts: 234
Joined: Wed Sep 15, 2010 10:32 am

Re: The Veins of the Earth

#88 Post by Graziel »

Code: Select all

Loading tile	tiles/npc/dwarf_fighter.png
Lua Error: data/talents/feats/feats.lua:311: attempt to perform arithmetic on field 'max_life' (a table value)
	At [C]:-1 __mul
	At data/talents/feats/feats.lua:311 on_learn
	At /engine/interface/ActorTalents.lua:358 learnTalent
	At /engine/resolvers.lua:90 
	At /engine/Entity.lua:563 resolve
	At /engine/Zone.lua:452 finishEntity
	At /engine/Zone.lua:393 makeEntity
	At /engine/generator/actor/Random.lua:101 generateOne
	At /engine/generator/actor/Random.lua:118 regenFrom
	At /engine/generator/actor/Random.lua:47 generate
	At /engine/Zone.lua:889 newLevel
	At /engine/Zone.lua:801 getLevel
	At /mod/class/Game.lua:240 changeLevel
	At /mod/dialogs/PointBuy.lua:91 at_end
	At /engine/Birther.lua:271 next
	At /engine/Birther.lua:113 fct
	At /engine/ui/ListColumns.lua:462 onUse
	At /engine/ui/ListColumns.lua:134 fct
	At /engine/Mouse.lua:52 receiveMouse
	At /engine/Mouse.lua:90 delegate
	At /engine/ui/Dialog.lua:533 mouseEvent
	At /engine/ui/Dialog.lua:312 fct
	At /engine/Mouse.lua:52 
[LOG]	#GOLD#Today is the 1st Hammer of 1371st DR. 
The time is 11:01.
got this while starting new Drow Warlock using Point Buy - which still has quite amount of points ; )

also:
i met 'unknown actor',
'summon familar I' doesnt have tiles - at least badger
in birth 'chaotic good' has same description as 'chaotic neutral'

i used te4.org version from 19.12
You are likely to be eaten by a grue

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#89 Post by Zireael »

Thanks for the report. Sounds like some NPCs are bugged.

Alas, I will be busy until 26th.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#90 Post by Zireael »

Eep! Just saw that Veins of the Earth are on the list for the Roguelike of the year.

http://roguelikedeveloper.blogspot.fr/2 ... reams.html

No votes so far. Even a single one would make me happy!

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