The Veins of the Earth
Moderator: Moderator
Re: The Veins of the Earth
A new version is out, just in time for the modules contest! Grab it from te4.org or from here
CHANGELOG:
* bug fix: not being able to use the mouse in some parts of the map
* bug fix: map being covered by the log/HUD
* bug fix: cross-class code now checks for the last leveled class
* bug fix: encumbrance penalties no longer stack ad infinitum for some weird reason
* bug fix: no more freezes due to running out of potion flavor names
* bug fix: no more lua error on stack tooltip
* bug fix: all innate spells now have a cooldown of 5
* player tile changes depending on his/her race and class (from 2nd turn onwards)
* new monsters: all monsters from SRD except demons, devils, dragons, lycanthropes, swarms & most animals which don't fit the dungeon theme
* new classes: monk & paladin
* you can now name your character yourself and/or reroll the random name multiple times
* loading tips added
* lowered ice DC as a temporary solution to the "fall-lock"
* water and stale foodstuffs are now edible
* more randomized magic items
* added feat description tooltips to character sheet
* added loading screen to module file
* added intro depending on player race
Play, vote and most importantly: don't forget to leave feedback!
CHANGELOG:
* bug fix: not being able to use the mouse in some parts of the map
* bug fix: map being covered by the log/HUD
* bug fix: cross-class code now checks for the last leveled class
* bug fix: encumbrance penalties no longer stack ad infinitum for some weird reason
* bug fix: no more freezes due to running out of potion flavor names
* bug fix: no more lua error on stack tooltip
* bug fix: all innate spells now have a cooldown of 5
* player tile changes depending on his/her race and class (from 2nd turn onwards)
* new monsters: all monsters from SRD except demons, devils, dragons, lycanthropes, swarms & most animals which don't fit the dungeon theme
* new classes: monk & paladin
* you can now name your character yourself and/or reroll the random name multiple times
* loading tips added
* lowered ice DC as a temporary solution to the "fall-lock"
* water and stale foodstuffs are now edible
* more randomized magic items
* added feat description tooltips to character sheet
* added loading screen to module file
* added intro depending on player race
Play, vote and most importantly: don't forget to leave feedback!
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- Thalore
- Posts: 131
- Joined: Sun Apr 21, 2013 8:27 am
Re: The Veins of the Earth
I absolutely loved incursion, so I was really looking forward to playing this!
The character generation worked well and everything went as expected, then my first character was horribly mutiliated by a flesh golem on the first level. No problem... it's a roguelike and that kind of thing happens. My next character found a potion bag and some other bags on the ground, then became unplayable. I tried to use the bags and take things out of them, and from there on I could not interact with my inventory without getting lua errors.
Looking forward to playing a lot more of this once it gets a bit more polished!
EDIT: Also, the game didn't seem to fit my screen correctly on full-screen. The bottom line of text was unreadable, and there was a small strip at the top which extended off the display.
The character generation worked well and everything went as expected, then my first character was horribly mutiliated by a flesh golem on the first level. No problem... it's a roguelike and that kind of thing happens. My next character found a potion bag and some other bags on the ground, then became unplayable. I tried to use the bags and take things out of them, and from there on I could not interact with my inventory without getting lua errors.
Looking forward to playing a lot more of this once it gets a bit more polished!
EDIT: Also, the game didn't seem to fit my screen correctly on full-screen. The bottom line of text was unreadable, and there was a small strip at the top which extended off the display.
Re: The Veins of the Earth
I got some nicely detailed error reports, and as they all refer to bags, I guess they were from you. I will definitely look into this (especially now that the contest is underway and we can get DarkGod to help out!)loimprevisto wrote:I absolutely loved incursion, so I was really looking forward to playing this!
The character generation worked well and everything went as expected, then my first character was horribly mutiliated by a flesh golem on the first level. No problem... it's a roguelike and that kind of thing happens. My next character found a potion bag and some other bags on the ground, then became unplayable. I tried to use the bags and take things out of them, and from there on I could not interact with my inventory without getting lua errors.
Looking forward to playing a lot more of this once it gets a bit more polished!
EDIT: Also, the game didn't seem to fit my screen correctly on full-screen. The bottom line of text was unreadable, and there was a small strip at the top which extended off the display.
What is your resolution? I did my darnedest to make the game fit all after Crim the Red Thunder reported some issues on 800x600, but it's possible you have something unusual...
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- Thalore
- Posts: 131
- Joined: Sun Apr 21, 2013 8:27 am
Re: The Veins of the Earth
I'm running at 1920x1080.
Re: The Veins of the Earth
A friendly reminder:

You can vote for several mods, so you're not limited to voting only for one mod!

You can vote for several mods, so you're not limited to voting only for one mod!
Re: The Veins of the Earth
Update: Finally killed the inventory/container shenanigans (turns out BASE_CONTAINER was spawning by itself and causing all sorts of weirdness). Fixed a typo in on_use, too.
So whoever got upset by the Lua errors showing up instead of the inventory can now try again. Tested & verified - no more being locked out of your inventory.
So whoever got upset by the Lua errors showing up instead of the inventory can now try again. Tested & verified - no more being locked out of your inventory.
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- Thalore
- Posts: 131
- Joined: Sun Apr 21, 2013 8:27 am
Re: The Veins of the Earth
Love the game, but I ran into some more problems.
The game became unplayable after casting inflict light wounds. The projectile hit a goblin then just stayed on the map and popped up LUA errors every turn.
Do the cleric domains have any effect right now, aside from blood vengeance? I didn't notice any bonus skills/feats or spell selections...
The game became unplayable after casting inflict light wounds. The projectile hit a goblin then just stayed on the map and popped up LUA errors every turn.
Do the cleric domains have any effect right now, aside from blood vengeance? I didn't notice any bonus skills/feats or spell selections...
Re: The Veins of the Earth
I could swear I already fixed the inflict light wounds problem. As for cleric domains, not yet, they were a last-minute addition.loimprevisto wrote:Love the game, but I ran into some more problems.
The game became unplayable after casting inflict light wounds. The projectile hit a goblin then just stayed on the map and popped up LUA errors every turn.
Do the cleric domains have any effect right now, aside from blood vengeance? I didn't notice any bonus skills/feats or spell selections...
Re: The Veins of the Earth
I thought they had been in the game for a few months?Zireael wrote:As for cleric domains, not yet, they were a last-minute addition.
Re: The Veins of the Earth
Some of them were, but I fleshed out the list some more.Castler wrote:I thought they had been in the game for a few months?Zireael wrote:As for cleric domains, not yet, they were a last-minute addition.
Re: The Veins of the Earth
A new hotfix is out!
* Fixed the inflict X wounds bug.
* Intuition check to identify an item in your inventory is now made every X rounds automatically, with the X depending on your class.
Grab it from te4.org
* Fixed the inflict X wounds bug.
* Intuition check to identify an item in your inventory is now made every X rounds automatically, with the X depending on your class.
Grab it from te4.org
Re: The Veins of the Earth
Updated to work with 1.1.0.
No features added, sorry - university took most of my free time away. I might tinker some over Christmas hols, though.
No features added, sorry - university took most of my free time away. I might tinker some over Christmas hols, though.
Re: The Veins of the Earth
Code: Select all
Loading tile tiles/npc/dwarf_fighter.png
Lua Error: data/talents/feats/feats.lua:311: attempt to perform arithmetic on field 'max_life' (a table value)
At [C]:-1 __mul
At data/talents/feats/feats.lua:311 on_learn
At /engine/interface/ActorTalents.lua:358 learnTalent
At /engine/resolvers.lua:90
At /engine/Entity.lua:563 resolve
At /engine/Zone.lua:452 finishEntity
At /engine/Zone.lua:393 makeEntity
At /engine/generator/actor/Random.lua:101 generateOne
At /engine/generator/actor/Random.lua:118 regenFrom
At /engine/generator/actor/Random.lua:47 generate
At /engine/Zone.lua:889 newLevel
At /engine/Zone.lua:801 getLevel
At /mod/class/Game.lua:240 changeLevel
At /mod/dialogs/PointBuy.lua:91 at_end
At /engine/Birther.lua:271 next
At /engine/Birther.lua:113 fct
At /engine/ui/ListColumns.lua:462 onUse
At /engine/ui/ListColumns.lua:134 fct
At /engine/Mouse.lua:52 receiveMouse
At /engine/Mouse.lua:90 delegate
At /engine/ui/Dialog.lua:533 mouseEvent
At /engine/ui/Dialog.lua:312 fct
At /engine/Mouse.lua:52
[LOG] #GOLD#Today is the 1st Hammer of 1371st DR.
The time is 11:01.
also:
i met 'unknown actor',
'summon familar I' doesnt have tiles - at least badger
in birth 'chaotic good' has same description as 'chaotic neutral'
i used te4.org version from 19.12
You are likely to be eaten by a grue
Re: The Veins of the Earth
Thanks for the report. Sounds like some NPCs are bugged.
Alas, I will be busy until 26th.
Alas, I will be busy until 26th.
Re: The Veins of the Earth
Eep! Just saw that Veins of the Earth are on the list for the Roguelike of the year.
http://roguelikedeveloper.blogspot.fr/2 ... reams.html
No votes so far. Even a single one would make me happy!
http://roguelikedeveloper.blogspot.fr/2 ... reams.html
No votes so far. Even a single one would make me happy!