Already in the game.The Revanchist wrote:Boomerangs, incidentally, would be awesome too. A throwing weapon that hits enemies. Twice!
But only for Solipsists.
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Already in the game.The Revanchist wrote:Boomerangs, incidentally, would be awesome too. A throwing weapon that hits enemies. Twice!
Rush is a great talent. I'm not sure how it's a "waste" to get it. The problem is, if you're up against a strong ranged enemy, you're not going to beat it at its own game. Melee classes will always be better in melee (otherwise, there'd be no point to archers). Why would you want to fight a ranged enemy in a way that negates most of your advantages?malboro_urchin wrote:As nice as it would be to have a thrown weapon specialization/talent tree/category, the main reason I'd like it is so that I don't have to waste a category point and/or talent points on Rush. It's not a bad attack,but I'd like to have a ranged option open for melee.
Yeah the only legit case for a melee guy using a ranged weapon / wand / whatever is that he's up against a melee brute who he doesn't want to face in melee.Mewtarthio wrote:Rush is a great talent. I'm not sure how it's a "waste" to get it. The problem is, if you're up against a strong ranged enemy, you're not going to beat it at its own game. Melee classes will always be better in melee (otherwise, there'd be no point to archers). Why would you want to fight a ranged enemy in a way that negates most of your advantages?
Melee characters are always better at melee than at range; the issue arises when one can't melee for whatever reason (too often have I had my wild infusions fail to remove a condition in a critical situation). Then the melee character is worthless.Doctornull wrote:Yeah the only legit case for a melee guy using a ranged weapon / wand / whatever is that he's up against a melee brute who he doesn't want to face in melee.Mewtarthio wrote:Rush is a great talent. I'm not sure how it's a "waste" to get it. The problem is, if you're up against a strong ranged enemy, you're not going to beat it at its own game. Melee classes will always be better in melee (otherwise, there'd be no point to archers). Why would you want to fight a ranged enemy in a way that negates most of your advantages?
Or a low-level plant.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
I'd like a "Go down fighting when all my escape options are gone" button. That way, it feels earned. If I had to just walk towards that enemy that disabled all my panic buttons, and negated my advantages, it would be an exercise in self-control to not just scrap the character there.Mewtarthio wrote:If you can't melee, it's time to push the escape button and try again later. If your escape button gets disabled, hit the backup escape button ASAP. Giving you the option to flail about with a basic Shoot command would just let you twitch a bit more as you died.