Ok.
Those save help you against some effects but which one vs what effect?
Spell save will help me against freeze?
Spell Save / m save / p save
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- Archmage
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Re: Spell Save / m save / p save
I know that Cure Physical Wild Infusions will free you of being frozen, as, if you mouse over the frozen effect in the right hand side of your screen, it'll say physical. As for your question, I believe it depends on what skill or ability causes the effect; some skills, iirc, specify a certain save to be made against that skill. I could be wrong, but I doubt that there's one and only one save that will keep you from getting frozen when checked against every skill that can freeze you.ryusora wrote:Ok.
Those save help you against some effects but which one vs what effect?
Spell save will help me against freeze?
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
Re: Spell Save / m save / p save
That's actually how it's supposed to work. Physical save should protect against all sources of stunning, pinning, daze, freeze etc... mental save against all forms of confusion, and other mind affecting talents, and spell save against all magical effects.malboro_urchin wrote:...I doubt that there's one and only one save that will keep you from getting frozen when checked against every skill that can freeze you.
What changes from one talent to the next is which of the attacker's power stats are used (physical power/spellpower/mind power)
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- Archmage
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Re: Spell Save / m save / p save
Ah, thanks then! I appreciate the correction, and the knowledge of how things actually work!lukep wrote:That's actually how it's supposed to work. Physical save should protect against all sources of stunning, pinning, daze, freeze etc... mental save against all forms of confusion, and other mind affecting talents, and spell save against all magical effects.malboro_urchin wrote:...I doubt that there's one and only one save that will keep you from getting frozen when checked against every skill that can freeze you.
What changes from one talent to the next is which of the attacker's power stats are used (physical power/spellpower/mind power)
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
Re: Spell Save / m save / p save
Thanks. I believe in some cases accuracy is checked instead of physical power?lukep wrote:That's actually how it's supposed to work. Physical save should protect against all sources of stunning, pinning, daze, freeze etc... mental save against all forms of confusion, and other mind affecting talents, and spell save against all magical effects.malboro_urchin wrote:...I doubt that there's one and only one save that will keep you from getting frozen when checked against every skill that can freeze you.
What changes from one talent to the next is which of the attacker's power stats are used (physical power/spellpower/mind power)
Re: Spell Save / m save / p save
Thanks guys for the quick reply. I guess all sort of crow control are pretty annoying, i will try to raise my saves and stuff to stop losing turns and lives.
Re: Spell Save / m save / p save
Yup, for a few talents.tylor wrote:Thanks. I believe in some cases accuracy is checked instead of physical power?
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Re: Spell Save / m save / p save
I know for a fact that at least one of the Stone Warden's arcane shield bash talents inflicts a physical ailment (whether stun or daze, I can't recall) and the skill description specifies that the physical ailment checks against enemy spell save.lukep wrote:Yup, for a few talents.tylor wrote:Thanks. I believe in some cases accuracy is checked instead of physical power?
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
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- Uruivellas
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Re: Spell Save / m save / p save
Individual talents can override the normal saving rules (with, say, a stun/daze that checks spell save instead of physical save), but those should all be explicitly called out in the talent description.