Spell Save / m save / p save

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ryusora
Low Yeek
Posts: 6
Joined: Thu Dec 19, 2013 3:09 am

Spell Save / m save / p save

#1 Post by ryusora »

Ok.

Those save help you against some effects but which one vs what effect?

Spell save will help me against freeze?

malboro_urchin
Archmage
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Joined: Thu Dec 12, 2013 7:28 pm

Re: Spell Save / m save / p save

#2 Post by malboro_urchin »

ryusora wrote:Ok.

Those save help you against some effects but which one vs what effect?

Spell save will help me against freeze?
I know that Cure Physical Wild Infusions will free you of being frozen, as, if you mouse over the frozen effect in the right hand side of your screen, it'll say physical. As for your question, I believe it depends on what skill or ability causes the effect; some skills, iirc, specify a certain save to be made against that skill. I could be wrong, but I doubt that there's one and only one save that will keep you from getting frozen when checked against every skill that can freeze you.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

lukep
Sher'Tul Godslayer
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Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Spell Save / m save / p save

#3 Post by lukep »

malboro_urchin wrote:...I doubt that there's one and only one save that will keep you from getting frozen when checked against every skill that can freeze you.
That's actually how it's supposed to work. Physical save should protect against all sources of stunning, pinning, daze, freeze etc... mental save against all forms of confusion, and other mind affecting talents, and spell save against all magical effects.

What changes from one talent to the next is which of the attacker's power stats are used (physical power/spellpower/mind power)
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: Spell Save / m save / p save

#4 Post by malboro_urchin »

lukep wrote:
malboro_urchin wrote:...I doubt that there's one and only one save that will keep you from getting frozen when checked against every skill that can freeze you.
That's actually how it's supposed to work. Physical save should protect against all sources of stunning, pinning, daze, freeze etc... mental save against all forms of confusion, and other mind affecting talents, and spell save against all magical effects.

What changes from one talent to the next is which of the attacker's power stats are used (physical power/spellpower/mind power)
Ah, thanks then! I appreciate the correction, and the knowledge of how things actually work!
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

tylor
Wyrmic
Posts: 285
Joined: Thu Mar 07, 2013 5:18 am

Re: Spell Save / m save / p save

#5 Post by tylor »

lukep wrote:
malboro_urchin wrote:...I doubt that there's one and only one save that will keep you from getting frozen when checked against every skill that can freeze you.
That's actually how it's supposed to work. Physical save should protect against all sources of stunning, pinning, daze, freeze etc... mental save against all forms of confusion, and other mind affecting talents, and spell save against all magical effects.

What changes from one talent to the next is which of the attacker's power stats are used (physical power/spellpower/mind power)
Thanks. I believe in some cases accuracy is checked instead of physical power?

ryusora
Low Yeek
Posts: 6
Joined: Thu Dec 19, 2013 3:09 am

Re: Spell Save / m save / p save

#6 Post by ryusora »

Thanks guys for the quick reply. I guess all sort of crow control are pretty annoying, i will try to raise my saves and stuff to stop losing turns and lives.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Spell Save / m save / p save

#7 Post by lukep »

tylor wrote:Thanks. I believe in some cases accuracy is checked instead of physical power?
Yup, for a few talents.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: Spell Save / m save / p save

#8 Post by malboro_urchin »

lukep wrote:
tylor wrote:Thanks. I believe in some cases accuracy is checked instead of physical power?
Yup, for a few talents.
I know for a fact that at least one of the Stone Warden's arcane shield bash talents inflicts a physical ailment (whether stun or daze, I can't recall) and the skill description specifies that the physical ailment checks against enemy spell save.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: Spell Save / m save / p save

#9 Post by Mewtarthio »

Individual talents can override the normal saving rules (with, say, a stun/daze that checks spell save instead of physical save), but those should all be explicitly called out in the talent description.

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