Arcanum Class Pack v2.3

A place to post your add ons and ideas for them

Moderator: Moderator

Message
Author
Zul
Wayist
Posts: 28
Joined: Sun Oct 27, 2013 2:45 am

Re: Arcanum Class Pack v1.5

#166 Post by Zul »

What do you think about adding some kind of freeze-resistance penetration, like epidemic for the defiler classes?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.5

#167 Post by HousePet »

DarkGod said that there wasn't much point as stun/freeze resist isn't very common.
My feedback meter decays into coding. Give me feedback and I make mods.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Arcanum Class Pack v1.5

#168 Post by StarKeep »

HousePet, I don't suppose you'd have a way to make the player not get the slow debuff from Glacial Vapor?
While I'm grateful for you making it a better offensive option, the slow basically removes it's usefullness as a defensive regen tool.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

mordecai
Cornac
Posts: 36
Joined: Fri Oct 04, 2013 7:12 pm

Re: Arcanum Class Pack v1.5

#169 Post by mordecai »

Zizzo wrote:
mordecai wrote:Update:
I broke the package out to the individual components that I use and it looks like the offender is the TalentPlanner addon.
If you can give me a log file or the error dump, I'll try to fix it.
Then a log snippet thou shalt have!

Code: Select all

error = "Lua Error: /engine/interface/ActorInventory.lua:168: attempt to index local 'inven' (a nil value)\
  At [C]:-1 __index\
  At /engine/interface/ActorInventory.lua:168 removeObject\
  At /data/chats/angolwen-staves-store.lua:126 action\
  At /engine/dialogs/Chat.lua:93 use\
  At /engine/dialogs/Chat.lua:46 fct\
  At /engine/ui/VariableList.lua:123 onUse\
  At /engine/ui/VariableList.lua:98 fct\
  At /engine/Mouse.lua:52 receiveMouse\
  At /engine/Mouse.lua:90 delegate\
  At /engine/ui/Dialog.lua:530 mouseEvent\
  At /engine/ui/Dialog.lua:309 fct\
  At /engine/Mouse.lua:52 "
seen = true
reported = false
Reproduction Steps
01. Load and enable TalentPlanner Addon
02. Load and enable Arcanum Addon
03. Start an Arcanist (Not undead so you start in Anglowen)
04. Decline the Abashed Expanse quest
05. Move to the Anglown Academy and interact with it
06. Select can I buy a token
07. Notice that you have the ability to purchase stuff without the token from the Apprentice or Lianaiil, it bypasses the "sorry you need a token" logic.
08. Select "I'd like to do a beginner class"
09. Select any class
10. Error

Additionally, one game I skipped the Academy and when I received a chant from an escort quest reward it threw a different out of index error every time I tried to define an autocast rule on the the chant or any other spell. If I reproduce it with TalentPlanner disabled, I'll drop the log file snippet here.

UPDATE 11/22/2013: It looks like this is associated with the issue for the 4th talent of the Void Class. Hovering over it throws and error and breaks other stuff like this.

Thanks Zizzo!
Last edited by mordecai on Fri Nov 22, 2013 6:06 pm, edited 3 times in total.

hoopd556
Low Yeek
Posts: 6
Joined: Wed Nov 20, 2013 8:48 pm

Re: Arcanum Class Pack v1.5

#170 Post by hoopd556 »

Energy Alchemy is still borked, it overwrites a mages natural regen instead of adding to it. Starting with .1 mana regen isn't exactly fun =(

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Arcanum Class Pack v1.5

#171 Post by StarKeep »

Final void talent is giving a lua error upon mouse over.

Code: Select all

Lua Error: /engine/interface/ActorTalents.lua:77: bad argument #5 to 'info' (number expected, got string)
	At [C]:-1 
	At [C]:-1 info
	At /engine/interface/ActorTalents.lua:77 info
	At /mod/class/Actor.lua:4307 getTalentFullDescription
	At /mod/dialogs/UseTalents.lua:311 generateList
	At /mod/dialogs/UseTalents.lua:66 init
	At /engine/class.lua:97 new
	At /mod/class/Game.lua:1703 f
	At /mod/class/Game.lua:1478 
	At /engine/KeyBind.lua:235
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

mordecai
Cornac
Posts: 36
Joined: Fri Oct 04, 2013 7:12 pm

Re: Arcanum Class Pack v1.5

#172 Post by mordecai »

It looks like there may be an issue with purchasing Technique/Combat Training. It is not available in the weapon stores in Last Hope, you can still purchase Shoot Talent however.

mordecai
Cornac
Posts: 36
Joined: Fri Oct 04, 2013 7:12 pm

Re: Arcanum Class Pack v1.5

#173 Post by mordecai »

Attempted to set autocast up for disruption shield:

Code: Select all

error = "Lua Error: /engine/interface/ActorTalents.lua:77: bad argument #5 to 'info' (number expected, got string)\
  At [C]:-1 \
  At [C]:-1 info\
  At /engine/interface/ActorTalents.lua:77 info\
  At /mod/class/Actor.lua:4307 getTalentFullDescription\
  At /mod/dialogs/UseTalents.lua:311 generateList\
  At /mod/dialogs/UseTalents.lua:66 init\
  At /engine/class.lua:97 new\
  At /mod/class/uiset/Minimalist.lua:1852 on_click\
  At /engine/HotkeysIconsDisplay.lua:330 onMouse\
  At /mod/class/uiset/Minimalist.lua:1844 fct\
  At /engine/Mouse.lua:52 "
seen = true
reported = false
Hmm this may be linked to the last Void talent hover over error. That talent is showing 5/5 currently (locked).
Regards,

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.5

#174 Post by HousePet »

StarKeep wrote:HousePet, I don't suppose you'd have a way to make the player not get the slow debuff from Glacial Vapor?
While I'm grateful for you making it a better offensive option, the slow basically removes it's usefullness as a defensive regen tool.
That's a good idea.
I should restrict Hypothermia to only apply when it is going to do >0 damage as well.
mordecai wrote: 6. Select can I buy a token
6. Notice that you have the ability to purchase stuff without the token from the Apprentice or Lianaiil, it bypasses the "sorry you need a token" logic.
That doesn't sound right at all. Which also explains the error, which is the game trying to delete an item that doesn't exist.
hoopd556 wrote:Energy Alchemy is still borked, it overwrites a mages natural regen instead of adding to it. Starting with .1 mana regen isn't exactly fun =(
Energy Alchemy doesn't do that.
I tweaked Alchemist mana regen to balance things. With the Mana Charge talent and the passive effect of a Manasurge rune, it isn't much of a burden though.

Found the Cloak of the Void bug.
mordecai wrote:It looks like there may be an issue with purchasing Technique/Combat Training. It is not available in the weapon stores in Last Hope, you can still purchase Shoot Talent however.
I cannot reproduce this.
My feedback meter decays into coding. Give me feedback and I make mods.

mordecai
Cornac
Posts: 36
Joined: Fri Oct 04, 2013 7:12 pm

Re: Arcanum Class Pack v1.5

#175 Post by mordecai »

HousePet,
I'll see what I can do to reproduce it and sort out the order of events. It may be tied into one of the other issues. If I can sort out reproduction steps I'll document them here :)

Regards,
Mordecai

mordecai
Cornac
Posts: 36
Joined: Fri Oct 04, 2013 7:12 pm

Re: Arcanum Class Pack v1.5

#176 Post by mordecai »

House Pet wrote:
mordecai wrote:It looks like there may be an issue with purchasing Technique/Combat Training. It is not available in the weapon stores in Last Hope, you can still purchase Shoot Talent however.
I cannot reproduce this.
I have successfully reproduced this issue and corrected it:
1. Problem exists between keyboard and chair :)
2. Nothing to see here folks :)

Regards,
Mordecai

Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: Arcanum Class Pack v1.5

#177 Post by Zizzo »

mordecai wrote:

Code: Select all

error = "Lua Error: /engine/interface/ActorInventory.lua:168: attempt to index local 'inven' (a nil value)\
  At [C]:-1 __index\
  At /engine/interface/ActorInventory.lua:168 removeObject\
  At /data/chats/angolwen-staves-store.lua:126 action\
  At /engine/dialogs/Chat.lua:93 use\
  At /engine/dialogs/Chat.lua:46 fct\
  At /engine/ui/VariableList.lua:123 onUse\
  At /engine/ui/VariableList.lua:98 fct\
  At /engine/Mouse.lua:52 receiveMouse\
  At /engine/Mouse.lua:90 delegate\
  At /engine/ui/Dialog.lua:530 mouseEvent\
  At /engine/ui/Dialog.lua:309 fct\
  At /engine/Mouse.lua:52 "
seen = true
reported = false
[sound F/X: source diving] Ah, yes, Arcanum overloads the 'angolwen-staves-store' chat definition, which the Point Planner's Chat:load hook is doing surgery on to add its own "remember-you've-seen/done-this" bits, expecting it to be shaped like the original chat sequence and probably making an utter mess of it in the process. I think I can get the hook to detect Arcanum's presence and adjust its modifications accordingly; give me a little time to work on it.
"Blessed are the yeeks, for they shall inherit Arda..."

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.5

#178 Post by HousePet »

Well that makes sense.
My feedback meter decays into coding. Give me feedback and I make mods.

mordecai
Cornac
Posts: 36
Joined: Fri Oct 04, 2013 7:12 pm

Re: Arcanum Class Pack v1.5

#179 Post by mordecai »

Need fix to Void bug ... Must play arcanist ...

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.5

#180 Post by HousePet »

My feedback meter decays into coding. Give me feedback and I make mods.

Post Reply