[1.0.4] Adventurers can take antimagic and still use magic
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[1.0.4] Adventurers can take antimagic and still use magic
As the title states, an adventurer can take the antimagic tree while still being able to use spells and equip magical items. While the adventurer class is supposed to be horribly broken, this seems to be unintentional.
Re: [1.0.4] Adventurers can take antimagic and still use mag
Sounds fine to me.
The Antimagic category doesn't say it stops you using arcane stuff.
Joining Zigur does.
The Antimagic category doesn't say it stops you using arcane stuff.
Joining Zigur does.
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- Sher'Tul Godslayer
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Re: [1.0.4] Adventurers can take antimagic and still use mag
By this logic, should oozemancers stop being born as Zigurists?
Edit: Actually, I agree with Housepet, and see no reason why not. But to play devil's advocate, I ask the question anyway.
Edit: Actually, I agree with Housepet, and see no reason why not. But to play devil's advocate, I ask the question anyway.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
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- Sher'Tul Godslayer
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Re: [1.0.4] Adventurers can take antimagic and still use mag
Sure.Crim, The Red Thunder wrote:By this logic, should oozemancers stop being born as Zigurists?
Being a Zigot* is clearly a limit on the Oozemancer's power, and they should be buffed up whenever possible.
*) Zigot, n.: Zigur-trained bigot.
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: [1.0.4] Adventurers can take antimagic and still use mag
Agreed. So in the next version, Oozemancer will not be Zigurist by birth.
Let it be done Darkgod!
Let it be done Darkgod!

Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.