[1.0.4] Adventurers can take antimagic and still use magic

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
exarion
Cornac
Posts: 43
Joined: Sun Mar 25, 2012 5:50 am

[1.0.4] Adventurers can take antimagic and still use magic

#1 Post by exarion »

As the title states, an adventurer can take the antimagic tree while still being able to use spells and equip magical items. While the adventurer class is supposed to be horribly broken, this seems to be unintentional.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [1.0.4] Adventurers can take antimagic and still use mag

#2 Post by HousePet »

Sounds fine to me.
The Antimagic category doesn't say it stops you using arcane stuff.
Joining Zigur does.
My feedback meter decays into coding. Give me feedback and I make mods.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: [1.0.4] Adventurers can take antimagic and still use mag

#3 Post by Crim, The Red Thunder »

By this logic, should oozemancers stop being born as Zigurists?

Edit: Actually, I agree with Housepet, and see no reason why not. But to play devil's advocate, I ask the question anyway.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: [1.0.4] Adventurers can take antimagic and still use mag

#4 Post by Doctornull »

Crim, The Red Thunder wrote:By this logic, should oozemancers stop being born as Zigurists?
Sure.

Being a Zigot* is clearly a limit on the Oozemancer's power, and they should be buffed up whenever possible.


*) Zigot, n.: Zigur-trained bigot.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: [1.0.4] Adventurers can take antimagic and still use mag

#5 Post by Crim, The Red Thunder »

Agreed. So in the next version, Oozemancer will not be Zigurist by birth.

Let it be done Darkgod! :twisted:
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Post Reply