[1.0.4] Nourishing Moss tactical ai should include HEAL...

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[1.0.4] Nourishing Moss tactical ai should include HEAL...

#1 Post by jenx »

... in addition to already ATTACKAREA and DISABLE.
MADNESS rocks

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.0.4] Nourishing Moss tactical ai should include HEAL.

#2 Post by jenx »

In fact, I"m not sure why it needs DISABLE at all.

I think it should be:

Code: Select all

newTalent{
	name = "Nourishing Moss",
	type = {"wild-gift/moss", 2},
	require = gifts_req2,
	points = 5,
	cooldown = 16,
	equilibrium = 5,
	no_energy = true,
---	tactical = { ATTACKAREA = {NATURE=1}, DISABLE = {pin = 1} },
+++	tactical = { ATTACKAREA = {NATURE=1}, HEAL = 1 },
MADNESS rocks

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