The Veins of the Earth
Moderator: Moderator
Re: Underdark roguelike
I marked what we had on Sunday 14th as beta release.
The computer sucks, so I will only be able to merge Seb's fixes and stuff, not contribute.
The computer sucks, so I will only be able to merge Seb's fixes and stuff, not contribute.
Re: Underdark roguelike
Even though I'm stuck on hols with a super sh*tty comp, work is progressing (I just discovered github.com's edit feature).
We've also made use of the Issues tab.
Skill checks now take armor into account. Armor now limits Dexterity bonus to AC. Also, encumbrance works properly and stairs have a chance of not changing the dungeon level.
We've also made use of the Issues tab.
Skill checks now take armor into account. Armor now limits Dexterity bonus to AC. Also, encumbrance works properly and stairs have a chance of not changing the dungeon level.
Re: Underdark roguelike
I've added more magic items yesterday and updated the documentation.
There are some things that need fixing. Among them, armor check penalty so that it doesn't apply to ALL skills.
Contributors are wanted, too!
There are some things that need fixing. Among them, armor check penalty so that it doesn't apply to ALL skills.
Contributors are wanted, too!
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- Low Yeek
- Posts: 7
- Joined: Sat Aug 03, 2013 4:28 am
Re: Underdark roguelike
Not a productive post, per se, but I just wanted to let you know that this is awesome.
Re: the Veins of the Earth
Thanks for the praise.Tomemancer wrote:Not a productive post, per se, but I just wanted to let you know that this is awesome.
v.0.0.7 has just been made available.
Also, the module changed its name.
Re: The Veins of the Earth
Very nice new name :) When can we expect a release?
Re: The Veins of the Earth
What release?Grey wrote:Very nice new nameWhen can we expect a release?
There are no due dates, but you can take a look at the milestones in GIT and have some idea. Seb's done darkvision today...
Re: The Veins of the Earth
We're halfway to beta 2 and we even did some features which were originally planned for beta 2.5.
Also, the mod now has a ModDB page: http://www.moddb.com/mods/the-veins-of-the-earth.
Also, the mod now has a ModDB page: http://www.moddb.com/mods/the-veins-of-the-earth.
Re: The Veins of the Earth
I've been rolling out some small improvements over the past few days (mostly to do with the colors and with character generator).
Today, I got item identification to work... which means a skill you can use to see how skills work in VotE!
I've also coded some new content (ecl, log display, achievements, random name generator), however, the code seems to be buggy.
Seb's almost done bugfixing the multiclassing code, too.
***
It means we only need multiclassing (class-dependent level-up) and skill select screen to work and you'll get beta 2.
Today, I got item identification to work... which means a skill you can use to see how skills work in VotE!
I've also coded some new content (ecl, log display, achievements, random name generator), however, the code seems to be buggy.
Seb's almost done bugfixing the multiclassing code, too.
***
It means we only need multiclassing (class-dependent level-up) and skill select screen to work and you'll get beta 2.
Re: The Veins of the Earth
Seb's done multiclassing, which means v.0.0.7b is available from te4.org.
Re: The Veins of the Earth
I have a very strange issue with this module. I can not enter any character name at the start. Key strokes are not accepted at all. TOME 1.0.4 and veins-0.0.7b. How to fix this?
Re: The Veins of the Earth
Weird. I just unpacked 0.0.7b to check this and it is working fine.Gunthar wrote:I have a very strange issue with this module. I can not enter any character name at the start. Key strokes are not accepted at all. TOME 1.0.4 and veins-0.0.7b. How to fix this?
Are you sure the ToME window is the active one? Are you using US-keyboard or maybe a different one?
Re: The Veins of the Earth
Testing Standalone 0.0.8 with the same issue. Not everyone is using an US keyboard. But I do not believe that this is a problem. Else then this have to be fixed for non US keyboard users.Zireael wrote:Weird. I just unpacked 0.0.7b to check this and it is working fine.Gunthar wrote:I have a very strange issue with this module. I can not enter any character name at the start. Key strokes are not accepted at all. TOME 1.0.4 and veins-0.0.7b. How to fix this?
Are you sure the ToME window is the active one? Are you using US-keyboard or maybe a different one?
OK. Very strange. It works when I make first "Load a game" and then cancel. After that selecting "New game" and then it works.

Some bugs I found: when 2 or more items forming a pile then an error message pops up. and at gaining levels the skillpoints are no do increasing any skills while increasing classes causes an error message popping up and no feat points are then distributed.
Re: The Veins of the Earth
I believe both the bug with a pile and with the skill select screen are fixed now. Hotfix standalone available from GitHub (and hopefully, soon from ModDB).
https://github.com/Zireael07/The-Veins- ... 0.0.8a.zip
I'll keep an eye out for your problem with input, then. Although I've had the same when accidentally clicking outside the text input box...
https://github.com/Zireael07/The-Veins- ... 0.0.8a.zip
I'll keep an eye out for your problem with input, then. Although I've had the same when accidentally clicking outside the text input box...