The Veins of the Earth

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Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Underdark roguelike

#16 Post by Zireael »

I marked what we had on Sunday 14th as beta release.

The computer sucks, so I will only be able to merge Seb's fixes and stuff, not contribute.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Underdark roguelike

#17 Post by Zireael »

Even though I'm stuck on hols with a super sh*tty comp, work is progressing (I just discovered github.com's edit feature).
We've also made use of the Issues tab.

Skill checks now take armor into account. Armor now limits Dexterity bonus to AC. Also, encumbrance works properly and stairs have a chance of not changing the dungeon level.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Underdark roguelike

#18 Post by Zireael »

I've added more magic items yesterday and updated the documentation.

There are some things that need fixing. Among them, armor check penalty so that it doesn't apply to ALL skills.

Contributors are wanted, too!

Tomemancer
Low Yeek
Posts: 7
Joined: Sat Aug 03, 2013 4:28 am

Re: Underdark roguelike

#19 Post by Tomemancer »

Not a productive post, per se, but I just wanted to let you know that this is awesome.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: the Veins of the Earth

#20 Post by Zireael »

Tomemancer wrote:Not a productive post, per se, but I just wanted to let you know that this is awesome.
Thanks for the praise.

v.0.0.7 has just been made available.

Also, the module changed its name.

Grey
Loremaster
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Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
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Re: The Veins of the Earth

#21 Post by Grey »

Very nice new name :) When can we expect a release?
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#22 Post by Zireael »

Grey wrote:Very nice new name :) When can we expect a release?
What release?
There are no due dates, but you can take a look at the milestones in GIT and have some idea. Seb's done darkvision today...

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#23 Post by Zireael »

We're halfway to beta 2 and we even did some features which were originally planned for beta 2.5.

Also, the mod now has a ModDB page: http://www.moddb.com/mods/the-veins-of-the-earth.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#24 Post by Zireael »

I've been rolling out some small improvements over the past few days (mostly to do with the colors and with character generator).

Today, I got item identification to work... which means a skill you can use to see how skills work in VotE!

I've also coded some new content (ecl, log display, achievements, random name generator), however, the code seems to be buggy.
Seb's almost done bugfixing the multiclassing code, too.
***
It means we only need multiclassing (class-dependent level-up) and skill select screen to work and you'll get beta 2.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#25 Post by Zireael »

Seb's done multiclassing, which means v.0.0.7b is available from te4.org.

Gunthar
Wayist
Posts: 28
Joined: Tue Feb 19, 2013 11:13 am

Re: The Veins of the Earth

#26 Post by Gunthar »

I have a very strange issue with this module. I can not enter any character name at the start. Key strokes are not accepted at all. TOME 1.0.4 and veins-0.0.7b. How to fix this?

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#27 Post by Zireael »

Gunthar wrote:I have a very strange issue with this module. I can not enter any character name at the start. Key strokes are not accepted at all. TOME 1.0.4 and veins-0.0.7b. How to fix this?
Weird. I just unpacked 0.0.7b to check this and it is working fine.

Are you sure the ToME window is the active one? Are you using US-keyboard or maybe a different one?

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#28 Post by Zireael »

Beta 2 standalone is now available!

https://github.com/Zireael07/The-Veins- ... .0.0.8.zip

Gunthar
Wayist
Posts: 28
Joined: Tue Feb 19, 2013 11:13 am

Re: The Veins of the Earth

#29 Post by Gunthar »

Zireael wrote:
Gunthar wrote:I have a very strange issue with this module. I can not enter any character name at the start. Key strokes are not accepted at all. TOME 1.0.4 and veins-0.0.7b. How to fix this?
Weird. I just unpacked 0.0.7b to check this and it is working fine.

Are you sure the ToME window is the active one? Are you using US-keyboard or maybe a different one?
Testing Standalone 0.0.8 with the same issue. Not everyone is using an US keyboard. But I do not believe that this is a problem. Else then this have to be fixed for non US keyboard users.

OK. Very strange. It works when I make first "Load a game" and then cancel. After that selecting "New game" and then it works. :shock:

Some bugs I found: when 2 or more items forming a pile then an error message pops up. and at gaining levels the skillpoints are no do increasing any skills while increasing classes causes an error message popping up and no feat points are then distributed.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#30 Post by Zireael »

I believe both the bug with a pile and with the skill select screen are fixed now. Hotfix standalone available from GitHub (and hopefully, soon from ModDB).

https://github.com/Zireael07/The-Veins- ... 0.0.8a.zip

I'll keep an eye out for your problem with input, then. Although I've had the same when accidentally clicking outside the text input box...

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