Nightly SVN Builds
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- Thalore
- Posts: 148
- Joined: Tue Feb 28, 2012 6:36 am
Re: Nightly SVN Builds
New FOV code in SVN 6077 requires a new executable. Necessary libraries are included.
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Nightly SVN Builds
I'm wondering if we could get a new windows .exe compatible with SVN 6157 or later?
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- Thalore
- Posts: 148
- Joined: Tue Feb 28, 2012 6:36 am
Re: Nightly SVN Builds
FOV C code was updated in SVN 6133. Here's a new executable. Necessary libraries are included.
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- Thalore
- Posts: 148
- Joined: Tue Feb 28, 2012 6:36 am
Re: Nightly SVN Builds
SVN 6201 win32 binaries. Use the libraries that came with RC2. Contains some quality-of-life patches:
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Game will switch to low FPS when in the background to save CPU
Removed particle error debug lines
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- Thalore
- Posts: 148
- Joined: Tue Feb 28, 2012 6:36 am
Re: Nightly SVN Builds
SVN 6219 win32 binaries. Use the libraries that came with RC2.
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Added a --safe-mode flag, if the game is ran this way it will start in 800x600 windowed with as much graphical things disabled as possible.
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- Thalore
- Posts: 148
- Joined: Tue Feb 28, 2012 6:36 am
Re: Nightly SVN Builds
SVN 6457 win32 binaries. Use the libraries that came with 1.0.0.
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Having many addons may be faster now.
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Nightly SVN Builds
I wonder if we can get this topic stickied. With t-engine getting more stable, it tends to get pushed way down the list of topics and can easy to miss.
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- Thalore
- Posts: 148
- Joined: Tue Feb 28, 2012 6:36 am
Re: Nightly SVN Builds
SVN 6491 win32 binaries. Use the libraries that came with 1.0.0.
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New command line parameter to change where TE4 stores data: --home /foor/bar
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- Thalore
- Posts: 148
- Joined: Tue Feb 28, 2012 6:36 am
Re: Nightly SVN Builds
SVN 6524 win32 binaries. Use the libraries that came with 1.0.0.
Code: Select all
Smarter autoexplore
Diagonal targetting in a single dug out line should work
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- Thalore
- Posts: 148
- Joined: Tue Feb 28, 2012 6:36 am
Re: Nightly SVN Builds
SVN 6574 win32 binaries. Use the libraries that came with 1.0.1.
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Fix for OpenGL rendering bug on release builds
Upgraded to LuaJIT 2.0.1
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- Thalore
- Posts: 148
- Joined: Tue Feb 28, 2012 6:36 am
Re: Nightly SVN Builds
SVN 6580 win32 binaries. All libraries are included.
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T-Engine changes:
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removed luajit1 support
upgraded some C libs
cleanup some C code
removed lua lanes, was not used anyway
Win32 binary changes:
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Changed libpng from 1.5.13 to 1.2.50 (screenshot writes triggering driver/hardware issues)
SDL2 updated to hg-7020
SDL2_image updated to hg-360
SDL2_ttf updated to hg-228
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- Thalore
- Posts: 148
- Joined: Tue Feb 28, 2012 6:36 am
Re: Nightly SVN Builds
SVN 6642 win32 binaries. All libraries are included.
Code: Select all
New Game:idling(focus) method to detect gaining/losing OS focus
upgrade build & C files
upgrade expat & lpeg
move zlib
some developer print statements disabled
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- Thalore
- Posts: 148
- Joined: Tue Feb 28, 2012 6:36 am
Re: Nightly SVN Builds
SVN 6642 win32 binaries, rebuilt with newer libraries. All libraries are included.
Code: Select all
libpng updated to 1.6.2
SDL2 updated to hg-7172
SDL2_image updated to hg-367
SDL2_ttf updated to hg-229
Re: Nightly SVN Builds
The most recent build's binaries are still broken for me.
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- Archmage
- Posts: 379
- Joined: Tue Nov 11, 2003 10:54 am
- Location: Wroclaw/Poland
Re: Nightly SVN Builds
Hey,
Could someone please compile the latest .exe files?
Cheers:)
Could someone please compile the latest .exe files?
Cheers:)