Nightly SVN Builds

All development conversation and discussion takes place here

Moderator: Moderator

Message
Author
johnnyzero
Thalore
Posts: 148
Joined: Tue Feb 28, 2012 6:36 am

Re: Nightly SVN Builds

#46 Post by johnnyzero »

New FOV code in SVN 6077 requires a new executable. Necessary libraries are included.

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: Nightly SVN Builds

#47 Post by Hachem_Muche »

I'm wondering if we could get a new windows .exe compatible with SVN 6157 or later?
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

johnnyzero
Thalore
Posts: 148
Joined: Tue Feb 28, 2012 6:36 am

Re: Nightly SVN Builds

#48 Post by johnnyzero »

FOV C code was updated in SVN 6133. Here's a new executable. Necessary libraries are included.

johnnyzero
Thalore
Posts: 148
Joined: Tue Feb 28, 2012 6:36 am

Re: Nightly SVN Builds

#49 Post by johnnyzero »

SVN 6201 win32 binaries. Use the libraries that came with RC2. Contains some quality-of-life patches:

Code: Select all

Game will switch to low FPS when in the background to save CPU
Removed particle error debug lines

johnnyzero
Thalore
Posts: 148
Joined: Tue Feb 28, 2012 6:36 am

Re: Nightly SVN Builds

#50 Post by johnnyzero »

SVN 6219 win32 binaries. Use the libraries that came with RC2.

Code: Select all

Added a --safe-mode flag, if the game is ran this way it will start in 800x600 windowed with as much graphical things disabled as possible.

johnnyzero
Thalore
Posts: 148
Joined: Tue Feb 28, 2012 6:36 am

Re: Nightly SVN Builds

#51 Post by johnnyzero »

SVN 6457 win32 binaries. Use the libraries that came with 1.0.0.

Code: Select all

Having many addons may be faster now.

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: Nightly SVN Builds

#52 Post by Hachem_Muche »

I wonder if we can get this topic stickied. With t-engine getting more stable, it tends to get pushed way down the list of topics and can easy to miss.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

johnnyzero
Thalore
Posts: 148
Joined: Tue Feb 28, 2012 6:36 am

Re: Nightly SVN Builds

#53 Post by johnnyzero »

SVN 6491 win32 binaries. Use the libraries that came with 1.0.0.

Code: Select all

New command line parameter to change where TE4 stores data: --home /foor/bar

johnnyzero
Thalore
Posts: 148
Joined: Tue Feb 28, 2012 6:36 am

Re: Nightly SVN Builds

#54 Post by johnnyzero »

SVN 6524 win32 binaries. Use the libraries that came with 1.0.0.

Code: Select all

Smarter autoexplore
Diagonal targetting in a single dug out line should work

johnnyzero
Thalore
Posts: 148
Joined: Tue Feb 28, 2012 6:36 am

Re: Nightly SVN Builds

#55 Post by johnnyzero »

SVN 6574 win32 binaries. Use the libraries that came with 1.0.1.

Code: Select all

Fix for OpenGL rendering bug on release builds
Upgraded to LuaJIT 2.0.1

johnnyzero
Thalore
Posts: 148
Joined: Tue Feb 28, 2012 6:36 am

Re: Nightly SVN Builds

#56 Post by johnnyzero »

SVN 6580 win32 binaries. All libraries are included.

Code: Select all

T-Engine changes:
--------------------------
removed luajit1 support
upgraded some C libs
cleanup some C code
removed lua lanes, was not used anyway

Win32 binary changes:
--------------------------
Changed libpng from 1.5.13 to 1.2.50 (screenshot writes triggering driver/hardware issues)
SDL2 updated to hg-7020
SDL2_image updated to hg-360
SDL2_ttf updated to hg-228

johnnyzero
Thalore
Posts: 148
Joined: Tue Feb 28, 2012 6:36 am

Re: Nightly SVN Builds

#57 Post by johnnyzero »

SVN 6642 win32 binaries. All libraries are included.

Code: Select all

New Game:idling(focus) method to detect gaining/losing OS focus
upgrade build & C files
upgrade expat & lpeg
move zlib
some developer print statements disabled

johnnyzero
Thalore
Posts: 148
Joined: Tue Feb 28, 2012 6:36 am

Re: Nightly SVN Builds

#58 Post by johnnyzero »

SVN 6642 win32 binaries, rebuilt with newer libraries. All libraries are included.

Code: Select all

libpng updated to 1.6.2
SDL2 updated to hg-7172
SDL2_image updated to hg-367
SDL2_ttf updated to hg-229

Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: Nightly SVN Builds

#59 Post by Umbrall »

The most recent build's binaries are still broken for me.

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: Nightly SVN Builds

#60 Post by MisiuPysiu »

Hey,

Could someone please compile the latest .exe files?

Cheers:)

Post Reply