conventional / unconventional wisdom / tips / tricks / etc

Everything about ToME 4.x.x. No spoilers, please

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Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: conventional / unconventional wisdom / tips / tricks / e

#16 Post by Crim, The Red Thunder »

lukep wrote:Mindstars do a minimum of 100% damage in the offhand, even if it would usually be reduced from a low-damage talent like flurry.
Soooo... 6 full power blows from flurry?!?!? Psiblade Rogue... GO!
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: conventional / unconventional wisdom / tips / tricks / e

#17 Post by SageAcrin »

Emphasis on in the offhand.

Mainhanded Mindstars eat penalties just fine. :D

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: conventional / unconventional wisdom / tips / tricks / e

#18 Post by wobbly »

Gift of the highborn works better for equilibrium management (w/fungus) then actual healing.
Lure can block corridors/rush/projectiles & travels at instant speed, also scout round corners
Wyrmics with burrow+lightning speed can dig fast & don't need to follow the sandworm burrowers.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: conventional / unconventional wisdom / tips / tricks / e

#19 Post by lukep »

Gift of the Highborn, combined with Ancestral Life (from the Fungus tree) allows you to get a (mostly or completely) free action for your next turn, as it does not cost a turn to use, but still recovers the energy.

Clarification for offhand mindstars: It is a minimum of 100% damage after multipliers. Examples:

Flurry (45% damage): 45% damage mainhand, 100% damage offhand
Whirlwind (210% damage): 210% damage mainhand, 105% damage offhand.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

nate
Wyrmic
Posts: 261
Joined: Fri Jan 18, 2013 8:35 am

Re: conventional / unconventional wisdom / tips / tricks / e

#20 Post by nate »

Cursed specific tricks:
1) Reckless Charge works better as an escape than as an offense. Same with Blindside and Rampage.
2) You don't need to have line of sight to use Beckon.
3) Your talents all work at global speed, so there is little penalty to using a slow weapon.
4) You can Reckless Charge out of a pin or a daze.
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: conventional / unconventional wisdom / tips / tricks / e

#21 Post by wobbly »

Telepathy on wilders (meditation + earth's eyes) will allow you to see while blinded.
A golem has infravision of 10.
A golem with a citrine gem infused in it's armour makes it easier to pick out bomb targets in the dark.

tylor
Wyrmic
Posts: 285
Joined: Thu Mar 07, 2013 5:18 am

Re: conventional / unconventional wisdom / tips / tricks / e

#22 Post by tylor »

As rogue, if enemy is right beside you and you want to use trap on it, place trap under yourself and step back.

Freemond
Posts: 3
Joined: Tue Mar 19, 2013 10:15 am

Re: conventional / unconventional wisdom / tips / tricks / e

#23 Post by Freemond »

Moving to the tile of an NPC makes them swap places with you. You can make them swap places repeatedly to move them in any direction you desire. By doing this, you can make an NPC go into the deep water in a town. The NPC will drown, and in the case of a rare NPC (randomly spawns in towns sometimes), they will drop loot and you will get experience points.

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: conventional / unconventional wisdom / tips / tricks / e

#24 Post by Velorien »

As a caster class, you should be able to save up 200-300 gold after three or four tier 1 dungeons. Unless you're particularly unlucky, you should also be able to get at least one arcane-powered artefact from a boss drop by this point. Take it to the apprentice mage, complete his quest, and you'll be able to use the gold you've saved up to buy a tier 3 yew staff capable of seeing you through the first half of the game before you've even hit your teens.

Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: conventional / unconventional wisdom / tips / tricks / e

#25 Post by Amphouse »

Velorien wrote:As a caster class, you should be able to save up 200-300 gold after three or four tier 1 dungeons. Unless you're particularly unlucky, you should also be able to get at least one arcane-powered artefact from a boss drop by this point. Take it to the apprentice mage, complete his quest, and you'll be able to use the gold you've saved up to buy a tier 3 yew staff capable of seeing you through the first half of the game before you've even hit your teens.
There's a version of this for melee classes, too; once you've saved up 200-300 gold, head for last hope immediately. They almost always sell fantastic dwarven-steel swords, axes, and greatmauls in the shops there.

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: conventional / unconventional wisdom / tips / tricks / e

#26 Post by wobbly »

Perfect strike & Combat Accuracy increases your stun chance on shield pummel, dirty fighting & dual strike. Weapons mastery increases your stun chance on stunning blow

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: conventional / unconventional wisdom / tips / tricks / e

#27 Post by wobbly »

Aura of silence can brainlock non-casters
Step-up works if you kill an afterimage (from haste)

Dragatus
Wayist
Posts: 28
Joined: Wed Feb 20, 2013 5:32 pm

Re: conventional / unconventional wisdom / tips / tricks / e

#28 Post by Dragatus »

This may seems painfully obvious to experienced player, but it took me a while to realize: spells can crit and so do mind powers. Cunning isn't just for rogues, mages have a use for it too.

Sooty
Higher
Posts: 55
Joined: Tue Dec 18, 2012 11:04 am

Re: conventional / unconventional wisdom / tips / tricks / e

#29 Post by Sooty »

Spell-based Heals can crit, and breaking stealth to cast a heal causes it to crit for bonus healing! Get that healing light on your rogue now!

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