Towns and Quests

Everything about ToME 4.x.x. No spoilers, please

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kestell
Higher
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Joined: Thu Sep 20, 2012 8:07 pm

Towns and Quests

#1 Post by kestell »

In tome 2 each town provided some quests.

Here it is similar, except that the quests (dungeons) aren't directly linked to the towns.

Which means that some towns ( elvala, shatur), appears to merely be a couple of shops.

It would give some extra flavour if the corresponding quests are given in the town, and not just a wilderness dungeon.

Rewards could be 1 class/generic point and you could, without changing the balance of the game make the sandworm queen heart a little less rewarding (which I kept in my first game for a long time before realising how good it is to eat)

nate
Wyrmic
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Re: Towns and Quests

#2 Post by nate »

kestell wrote:(which I kept in my first game for a long time before realising how good it is to eat)
Lol, my experience with roguelikes was always that if it says, "You could consume it, if you're mad enough," that eating it would almost definitely kill you.
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

Zizzo
Sher'Tul Godslayer
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Re: Towns and Quests

#3 Post by Zizzo »

nate wrote:
kestell wrote:(which I kept in my first game for a long time before realising how good it is to eat)
Lol, my experience with roguelikes was always that if it says, "You could consume it, if you're mad enough," that eating it would almost definitely kill you.
Testify. The only reason I ever started eating it is because I got accidentally spoiled about it while digging around for point-planner-related info.
"Blessed are the yeeks, for they shall inherit Arda..."

jotwebe
Uruivellas
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Re: Towns and Quests

#4 Post by jotwebe »

ToME 4: the roguelike where "if you are mad enough" really means "DO IT! Do iiiiiiit... dooooo iiiiiit..."
Ghoul never existed, this never happened!

Dragatus
Wayist
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Joined: Wed Feb 20, 2013 5:32 pm

Re: Towns and Quests

#5 Post by Dragatus »

I never played a rougelike before so when I saw the description I though: "OK, let's see what it does."

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