In tome 2 each town provided some quests.
Here it is similar, except that the quests (dungeons) aren't directly linked to the towns.
Which means that some towns ( elvala, shatur), appears to merely be a couple of shops.
It would give some extra flavour if the corresponding quests are given in the town, and not just a wilderness dungeon.
Rewards could be 1 class/generic point and you could, without changing the balance of the game make the sandworm queen heart a little less rewarding (which I kept in my first game for a long time before realising how good it is to eat)
Towns and Quests
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Re: Towns and Quests
Lol, my experience with roguelikes was always that if it says, "You could consume it, if you're mad enough," that eating it would almost definitely kill you.kestell wrote:(which I kept in my first game for a long time before realising how good it is to eat)
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- Sher'Tul Godslayer
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Re: Towns and Quests
Testify. The only reason I ever started eating it is because I got accidentally spoiled about it while digging around for point-planner-related info.nate wrote:Lol, my experience with roguelikes was always that if it says, "You could consume it, if you're mad enough," that eating it would almost definitely kill you.kestell wrote:(which I kept in my first game for a long time before realising how good it is to eat)
"Blessed are the yeeks, for they shall inherit Arda..."
Re: Towns and Quests
ToME 4: the roguelike where "if you are mad enough" really means "DO IT! Do iiiiiiit... dooooo iiiiiit..."
Ghoul never existed, this never happened!
Re: Towns and Quests
I never played a rougelike before so when I saw the description I though: "OK, let's see what it does."