make staff combat and mindstar mastery trainable

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wyzzarrdd
Cornac
Posts: 34
Joined: Thu Jan 24, 2013 2:04 pm

make staff combat and mindstar mastery trainable

#1 Post by wyzzarrdd »

This would allow for a couple of alternate builds, wouldn't be unbalanced, and would just increase the fun factor.

Making these trainable but still cost a category point. Staff combat in shalore town shops and mindstar mastery in the thalore town shops.

The following builds would be much less tedious to get stated if this was done:

mindstar wyrmic
mindstar cursed
staff arc mage
staff reaver

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: make staff combat and mindstar mastery trainable

#2 Post by Parcae2 »

I like this idea. If it is implemented, there should also be potions in the ID with similar effects.

King Gainer
Halfling
Posts: 88
Joined: Thu Jul 12, 2012 8:37 pm

Re: make staff combat and mindstar mastery trainable

#3 Post by King Gainer »

+1.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: make staff combat and mindstar mastery trainable

#4 Post by SageAcrin »

I prefer Angolwen, for the staff training shop.

Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: make staff combat and mindstar mastery trainable

#5 Post by Amphouse »

I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please? :) Constantly restarting to get an alchemist for mindstar mastery is not fun!

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: make staff combat and mindstar mastery trainable

#6 Post by SageAcrin »

Amphouse wrote:I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please? :) Constantly restarting to get an alchemist for mindstar mastery is not fun!
Wouldn't you still have to do that with an Alchemist trying to get Mindstar Mastery from Zigur? <_<

Though, since it's an Antimagic reward, maybe that limitation fits.

Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: make staff combat and mindstar mastery trainable

#7 Post by Amphouse »

SageAcrin wrote:
Amphouse wrote:I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please? :) Constantly restarting to get an alchemist for mindstar mastery is not fun!
Wouldn't you still have to do that with an Alchemist trying to get Mindstar Mastery from Zigur? <_<

Though, since it's an Antimagic reward, maybe that limitation fits.
Sorry, I'm a little confused by your response; allowing training of mindstar mastery means you don't have to depend on random luck giving you the right escort(alchemist, right?) in order to get it. That's what I was talking about. Unless you're talking about an alchemist player trying to get mindstar mastery...in which case, why would you want to do that? I'm pretty sure all the classes that want mindstar mastery can access zigur. Alchemists can't, but I'm not sure why they would want to.

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: make staff combat and mindstar mastery trainable

#8 Post by stinkstink »

Amphouse wrote:I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please? :) Constantly restarting to get an alchemist for mindstar mastery is not fun!
Putting it in Zigur would mean that Temporal Wardens wouldn't be able to get it, and they're a class that have a definite interest in dual-wieldable weapons that scale with willpower.

Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: make staff combat and mindstar mastery trainable

#9 Post by Amphouse »

stinkstink wrote:
Amphouse wrote:I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please? :) Constantly restarting to get an alchemist for mindstar mastery is not fun!
Putting it in Zigur would mean that Temporal Wardens wouldn't be able to get it, and they're a class that have a definite interest in dual-wieldable weapons that scale with willpower.
Ah. Okay, fine, I see your point. It just doesn't seem like the Thaloren would want to share their secrets with the world, while the Ziguranth would be more than happy to teach people how to kill mages with the help of nature. But whatever, I'm probably worrying about the lore too much.

Also, don't be so humble stink, you could have posted this here: http://forums.te4.org/viewtopic.php?f=50&t=37024

People interested in this topic will be happy to know they can still use your addon if these changes never come to light.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: make staff combat and mindstar mastery trainable

#10 Post by SageAcrin »

Well, it sure helps when people think their ideas are important enough to make the code for it.

For a start, it makes it easier for DarkGod to implement. :)

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: make staff combat and mindstar mastery trainable

#11 Post by HousePet »

Oh, this topic again.

I still think it would be nice to be able to get training in any weapon style.
My feedback meter decays into coding. Give me feedback and I make mods.

nate
Wyrmic
Posts: 261
Joined: Fri Jan 18, 2013 8:35 am

Re: make staff combat and mindstar mastery trainable

#12 Post by nate »

I've been thinking about a City of Madness, a place only reachable while confused on the world map. Mindstar training sounds like a nice incentive to find it....
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

Darkmere
Higher
Posts: 58
Joined: Sat Feb 16, 2013 7:25 am

Re: make staff combat and mindstar mastery trainable

#13 Post by Darkmere »

I agree. I used a prodigy on my mindstar wyrmic to get mastery, because I didn't want to savescum an alchemist. Spamming characters to get some core build component from random luck seems "gamey", and blowing half your alloted prodigy points on it is less of an awesome bonus, and more of an unfortunate necessity.

magelike
Halfling
Posts: 109
Joined: Mon Sep 26, 2011 4:31 am

Re: make staff combat and mindstar mastery trainable

#14 Post by magelike »

Probably the #1 requested feature. Unlike making Celestial/Light trainable, these trees won't necessarily make a character better; rather, they'll open up different build options for people to play with. Variety and a higher frequency of unorthodox builds go a long way toward replayability.

Look at pretty much anything tiger_eye plays. He beat the game on roguelike with a ghoul rogue who specialized in staff combat. How stupid/awesome is that?

darkgod
Master of Eyal
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Joined: Wed Jul 24, 2002 9:26 pm
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Re: make staff combat and mindstar mastery trainable

#15 Post by darkgod »

done (in angolwen & zigur)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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