make staff combat and mindstar mastery trainable
Moderator: Moderator
make staff combat and mindstar mastery trainable
This would allow for a couple of alternate builds, wouldn't be unbalanced, and would just increase the fun factor.
Making these trainable but still cost a category point. Staff combat in shalore town shops and mindstar mastery in the thalore town shops.
The following builds would be much less tedious to get stated if this was done:
mindstar wyrmic
mindstar cursed
staff arc mage
staff reaver
Making these trainable but still cost a category point. Staff combat in shalore town shops and mindstar mastery in the thalore town shops.
The following builds would be much less tedious to get stated if this was done:
mindstar wyrmic
mindstar cursed
staff arc mage
staff reaver
Re: make staff combat and mindstar mastery trainable
I like this idea. If it is implemented, there should also be potions in the ID with similar effects.
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- Halfling
- Posts: 88
- Joined: Thu Jul 12, 2012 8:37 pm
Re: make staff combat and mindstar mastery trainable
I prefer Angolwen, for the staff training shop.
Re: make staff combat and mindstar mastery trainable
I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please?
Constantly restarting to get an alchemist for mindstar mastery is not fun!

Re: make staff combat and mindstar mastery trainable
Wouldn't you still have to do that with an Alchemist trying to get Mindstar Mastery from Zigur? <_<Amphouse wrote:I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please?Constantly restarting to get an alchemist for mindstar mastery is not fun!
Though, since it's an Antimagic reward, maybe that limitation fits.
Re: make staff combat and mindstar mastery trainable
Sorry, I'm a little confused by your response; allowing training of mindstar mastery means you don't have to depend on random luck giving you the right escort(alchemist, right?) in order to get it. That's what I was talking about. Unless you're talking about an alchemist player trying to get mindstar mastery...in which case, why would you want to do that? I'm pretty sure all the classes that want mindstar mastery can access zigur. Alchemists can't, but I'm not sure why they would want to.SageAcrin wrote:Wouldn't you still have to do that with an Alchemist trying to get Mindstar Mastery from Zigur? <_<Amphouse wrote:I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please?Constantly restarting to get an alchemist for mindstar mastery is not fun!
Though, since it's an Antimagic reward, maybe that limitation fits.
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- Spiderkin
- Posts: 543
- Joined: Sat Feb 11, 2012 1:12 am
Re: make staff combat and mindstar mastery trainable
Putting it in Zigur would mean that Temporal Wardens wouldn't be able to get it, and they're a class that have a definite interest in dual-wieldable weapons that scale with willpower.Amphouse wrote:I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please?Constantly restarting to get an alchemist for mindstar mastery is not fun!
Re: make staff combat and mindstar mastery trainable
Ah. Okay, fine, I see your point. It just doesn't seem like the Thaloren would want to share their secrets with the world, while the Ziguranth would be more than happy to teach people how to kill mages with the help of nature. But whatever, I'm probably worrying about the lore too much.stinkstink wrote:Putting it in Zigur would mean that Temporal Wardens wouldn't be able to get it, and they're a class that have a definite interest in dual-wieldable weapons that scale with willpower.Amphouse wrote:I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please?Constantly restarting to get an alchemist for mindstar mastery is not fun!
Also, don't be so humble stink, you could have posted this here: http://forums.te4.org/viewtopic.php?f=50&t=37024
People interested in this topic will be happy to know they can still use your addon if these changes never come to light.
Re: make staff combat and mindstar mastery trainable
Well, it sure helps when people think their ideas are important enough to make the code for it.
For a start, it makes it easier for DarkGod to implement.
For a start, it makes it easier for DarkGod to implement.

Re: make staff combat and mindstar mastery trainable
Oh, this topic again.
I still think it would be nice to be able to get training in any weapon style.
I still think it would be nice to be able to get training in any weapon style.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: make staff combat and mindstar mastery trainable
I've been thinking about a City of Madness, a place only reachable while confused on the world map. Mindstar training sounds like a nice incentive to find it....
Re: make staff combat and mindstar mastery trainable
I agree. I used a prodigy on my mindstar wyrmic to get mastery, because I didn't want to savescum an alchemist. Spamming characters to get some core build component from random luck seems "gamey", and blowing half your alloted prodigy points on it is less of an awesome bonus, and more of an unfortunate necessity.
Re: make staff combat and mindstar mastery trainable
Probably the #1 requested feature. Unlike making Celestial/Light trainable, these trees won't necessarily make a character better; rather, they'll open up different build options for people to play with. Variety and a higher frequency of unorthodox builds go a long way toward replayability.
Look at pretty much anything tiger_eye plays. He beat the game on roguelike with a ghoul rogue who specialized in staff combat. How stupid/awesome is that?
Look at pretty much anything tiger_eye plays. He beat the game on roguelike with a ghoul rogue who specialized in staff combat. How stupid/awesome is that?
Re: make staff combat and mindstar mastery trainable
done (in angolwen & zigur)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
