Make rest wait for recharging items

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CaptainTrips
Wyrmic
Posts: 227
Joined: Thu Mar 10, 2011 9:10 pm

Make rest wait for recharging items

#1 Post by CaptainTrips »

Many usable items are ignored by rest, meaning I have to sit there and hold 5 until they're ready to go. This is slightly annoying, and worse, potentially dangerous if something should happen to wander into my range while waiting. I assume this isn't deliberate, but if it is can somebody tell me the reasoning behind it?

ironroby
Cornac
Posts: 32
Joined: Tue May 29, 2012 5:21 pm

Re: Make rest wait for recharging items

#2 Post by ironroby »

CaptainTrips wrote:Many usable items are ignored by rest, meaning I have to sit there and hold 5 until they're ready to go.
You mean items that operate on their own power, not the general charm cooldown?

Seconded, please add them to the second rest instance, that which checks talents.

Infinitum
Halfling
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Re: Make rest wait for recharging items

#3 Post by Infinitum »

Thirded. Also it'd be convenient to rest for a set number of turns sometimes.

jenx
Sher'Tul Godslayer
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Re: Make rest wait for recharging items

#4 Post by jenx »

And talents on autocast also should go to zero during rest
Last edited by jenx on Sat Mar 02, 2013 5:26 am, edited 1 time in total.
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Aerach
Halfling
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Re: Make rest wait for recharging items

#5 Post by Aerach »

These would be quite nice quality of life boosts, and remove one of those things that can leave a 'clunky' feel if you notice them early.

CaptainTrips
Wyrmic
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Re: Make rest wait for recharging items

#6 Post by CaptainTrips »

Pretty please? :D

Zizzo
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Re: Make rest wait for recharging items

#7 Post by Zizzo »

Infinitum wrote:Thirded. Also it'd be convenient to rest for a set number of turns sometimes.
Okay, I'm starting to think we might ought to add this to the FAQ or something... :wink:
"Blessed are the yeeks, for they shall inherit Arda..."

CaptainTrips
Wyrmic
Posts: 227
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Re: Make rest wait for recharging items

#8 Post by CaptainTrips »

OK, I decided to put in a bit of work and figure this out myself. After bumbling around cluelessly for an inordinate amount of time, I finally managed to steal a suitable snippet from the code base and cobble together a working addon. I decided to add the check to a third instance of rest instead of including it with the talent cooldowns. This can be changed easily enough if need be. Take it for a spin and let me know if you run into any issues:

http://forums.te4.org/viewtopic.php?f=50&t=37115

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