Roguelike Radio ep on T-Engine modules
Moderator: Moderator
Re: Roguelike Radio ep on T-Engine modules
Something that came up during this was the lack of resources for module makers and it struck me, I don't know where the lua docs are. Maybe we should start a sticky post in this topic linking to valuable resources for module makers.
Re: Roguelike Radio ep on T-Engine modules
here it is.http://te4.org/docs/t-engine4/1.0.0/index.html
Tiger_eye could you make a sticky thread with this
Tiger_eye could you make a sticky thread with this
Those who complain are just Volunteering to fix the problem
<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?
<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?
Re: Roguelike Radio ep on T-Engine modules
Thanks to all participants; this was fun!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Roguelike Radio ep on T-Engine modules
And it's live!
http://www.roguelikeradio.com/2013/02/e ... ngine.html
Many thanks to all who joined in :) I highly recommend module developers give it a listen - even most of us on the show learned a few things.
http://www.roguelikeradio.com/2013/02/e ... ngine.html
Many thanks to all who joined in :) I highly recommend module developers give it a listen - even most of us on the show learned a few things.
Re: Roguelike Radio ep on T-Engine modules
I shall listen to it for great justice. To the Radio!Grey wrote:And it's live!
http://www.roguelikeradio.com/2013/02/e ... ngine.html
Many thanks to all who joined inI highly recommend module developers give it a listen - even most of us on the show learned a few things.

Re: Roguelike Radio ep on T-Engine modules
1/2 way through listening so far and it's a good introduction to the engine to hear other people's initial experiences.Grey wrote:And it's live!
I'd started development of a real tiime mod a while back, but changed tack to develop a strategic version of the game to quickly assess high level play first. Now that it's more or less complete, I've been mulling over restarting the base game in HTML5 or Unity for tighter web integration, but I've now got renewed vigor to keep going with TE4.