Roguelike Radio ep on T-Engine modules

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edge2054
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Re: Roguelike Radio ep on T-Engine modules

#16 Post by edge2054 »

Something that came up during this was the lack of resources for module makers and it struck me, I don't know where the lua docs are. Maybe we should start a sticky post in this topic linking to valuable resources for module makers.

Goblinz
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Re: Roguelike Radio ep on T-Engine modules

#17 Post by Goblinz »

here it is.http://te4.org/docs/t-engine4/1.0.0/index.html
Tiger_eye could you make a sticky thread with this
Those who complain are just Volunteering to fix the problem

<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?

darkgod
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Re: Roguelike Radio ep on T-Engine modules

#18 Post by darkgod »

Thanks to all participants; this was fun!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Grey
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Re: Roguelike Radio ep on T-Engine modules

#19 Post by Grey »

And it's live!

http://www.roguelikeradio.com/2013/02/e ... ngine.html

Many thanks to all who joined in :) I highly recommend module developers give it a listen - even most of us on the show learned a few things.
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

XLambda
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Re: Roguelike Radio ep on T-Engine modules

#20 Post by XLambda »

Grey wrote:And it's live!

http://www.roguelikeradio.com/2013/02/e ... ngine.html

Many thanks to all who joined in :) I highly recommend module developers give it a listen - even most of us on the show learned a few things.
I shall listen to it for great justice. To the Radio! :D

VRBones
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Re: Roguelike Radio ep on T-Engine modules

#21 Post by VRBones »

Grey wrote:And it's live!
1/2 way through listening so far and it's a good introduction to the engine to hear other people's initial experiences.

I'd started development of a real tiime mod a while back, but changed tack to develop a strategic version of the game to quickly assess high level play first. Now that it's more or less complete, I've been mulling over restarting the base game in HTML5 or Unity for tighter web integration, but I've now got renewed vigor to keep going with TE4.

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