ring of life leeching

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sofocles
Thalore
Posts: 124
Joined: Mon Jan 21, 2013 4:29 am

ring of life leeching

#1 Post by sofocles »

there's a ring in tome that increases chance of life leeching and amount of life leeched..
anybody know exactly on WHAT skills does that work?
THeres like a million things that have some kind of life sucking from necromancer: vampiric gift to reaver, etc..., even a dagger that procs it

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: ring of life leeching

#2 Post by phantomglider »

I think it stacks with the necromancer skill and otherwise has just the given chance of damage on every single damage event.

That is, if you have Vampiric Gift up and it gives you a 50% chance of 30% leech, Bloodcaller get you to 80% chance of a 45% leech; if you use Blood Grasp or Ruin or something to do lifedrain damage you get the guaranteed 50% lifegain and then also a 30% chance of an additional 15% lifedrain (or whatever) in addition to that.

I may be wrong, though.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: ring of life leeching

#3 Post by HousePet »

It works with anything that does damage.
My feedback meter decays into coding. Give me feedback and I make mods.

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: ring of life leeching

#4 Post by Frumple »

phantomglider wrote:I may be wrong, though.
As near as I can tell, yeah, it stacks with vampiric gift. Rolled up a melee adventurer with the specific goal of stacking bloodcaller and gift and... yeah. Checking the log, with the ring (30%) and gifts going (Currently 17%), I'm getting just under 50% leech, and presumably around 60% proc chance (45% from gift, 15% from the ring), given that my every bump spews out a writhing orgy of healing numbers. Critter's level 18 and I've seen >100 HP heals fly out from a normal bump :lol:

It's kinda' ridiculous and I can only imagine actual necromancers love the blazes out of it, cost or not. You'd be looking at a likely close-to-full heal every other spell you spit out, I'd imagine.

And yeah, it rolls the chance to leech for every individual damage source you do. Each individual number that pops up in the combat log (besides the summary, of course :P) is one chance to proc the leech and heal for however much of that particular number your absorption dictates.

Now, stuff like skullcleaver or rend's lifedrain is just a damage type, it doesn't bother with fiddly percentile stuff like bloodcaller or vampiric gift does. You can actually proc the bloodcaller leech off the lifedrain damage, for what it's worth.

sofocles
Thalore
Posts: 124
Joined: Mon Jan 21, 2013 4:29 am

Re: ring of life leeching

#5 Post by sofocles »

what about lifedrain dagger (chance of bloodgrasp lvl2) , would it also help? or the chance for bloodgrasp to pop is fixed by the dagger but if the bloodgrasp hits then the heal is bigger?

HousePet
Perspiring Physicist
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Re: ring of life leeching

#6 Post by HousePet »

Life leech chance will only apply to the general life leech effect, not to the chance of other things triggering.
My feedback meter decays into coding. Give me feedback and I make mods.

supermini
Uruivellas
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Joined: Tue May 15, 2012 11:44 pm

Re: ring of life leeching

#7 Post by supermini »

Frumple wrote: It's kinda' ridiculous and I can only imagine actual necromancers love the blazes out of it, cost or not. You'd be looking at a likely close-to-full heal every other spell you spit out, I'd imagine.
I'd rather wear a ring that gives +mana and helps pay for the sustain, or one that lets me do 20-30% more damage, than stack more lifeleech.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

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