Actually it loads but after load completed it only shows black screen and plays music.
I can't open any menu or interface even closing application.
All I can do is force quit Tome4.
try to link save file but board allows only 256K or below
so I can't include save file.
I'm playing with 1.0.0 for Mac OSX 10.6+
[1.0] stone warden won't load well.
Moderator: Moderator
-
- Wayist
- Posts: 23
- Joined: Mon Jan 21, 2013 1:47 am
[1.0] stone warden won't load well.
Not good at english. but loves this game 

Re: [1.0] stone warden won't load well.
Hum you'll need to get me the game log, but I have no idea how to get it on OSX; anybody can point to how please ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: [1.0] stone warden won't load well.
Similar problem here also except I'm Win7.
Game takes forever to load now and when it does it runs very slow (my comp is no slouch either) and then eventually just crashes out on me. Also, the beginning archmage quest is very similar in that there is a huge noticeable slowdown.
*Well, I tried to paste te4_log.txt in code brackets but it was too large for a post and apparently the file was too large to attach also. Any other ideas?
Game takes forever to load now and when it does it runs very slow (my comp is no slouch either) and then eventually just crashes out on me. Also, the beginning archmage quest is very similar in that there is a huge noticeable slowdown.
*Well, I tried to paste te4_log.txt in code brackets but it was too large for a post and apparently the file was too large to attach also. Any other ideas?
Re: [1.0] stone warden won't load well.
Pastebin is pretty useful for text based stuff.
I think there's a few better services (PB doesn't preserve formatting, iirc), but I can't recall 'em off the top of my head.
I think there's a few better services (PB doesn't preserve formatting, iirc), but I can't recall 'em off the top of my head.
Re: [1.0] stone warden won't load well.
That whole log file is probably huge, and the only relevant stuff will be near the end. Just grab the last couple of thousand lines, via cut+paste or "tail -2000 te4_log.txt > mylog.txt" if you're terminal savvy.powbam wrote:Similar problem here also except I'm Win7.
Game takes forever to load now and when it does it runs very slow (my comp is no slouch either) and then eventually just crashes out on me. Also, the beginning archmage quest is very similar in that there is a huge noticeable slowdown.
*Well, I tried to paste te4_log.txt in code brackets but it was too large for a post and apparently the file was too large to attach also. Any other ideas?
Re: [1.0] stone warden won't load well.
Ok. So, I decided to re-extract the whole game folder. Behold... game runs flawlessly, smoothly, beautifully. On a whim decide to let my Stone Warden die. Exit to main. Then exit fully. Game crashes often on me when I press Exit.
Snipped logfile from around time of death to crash. Possibly the animated background thingy causing this? It almost never exits out cleanly. The mouse will show the spinning blue circle. I always have to click the screen to get it to complete the crash to windows. Also to consider is why a new game folder extract makes it run flawless? Too big of a logfile? Possible corruption?
Win7x64
Intel Core 2 Extreme CPU X9650 @ 3.00GHz
8GB Ram
Nvidia GeForce 550Ti v310.90
** Disabled backgrounds, created char and played around and let him die eventually. Exited out completely. Everything responded as it should. Restarted and re-enabled background then created another random char until death do us part, which it did, exited into the crash again. Suppose I'll be keeping backgrounds off for now. Kinda liked em tho. Ah well.
Code: Select all
[LOG] #UID:13352:0#Large brown snake hits Hrrmph for #aaaaaa#2 physical#LAST# damage.
[LOG] #UID:13339:0#Large white snake hits Hrrmph for #aaaaaa#2 physical#LAST# damage.
[LOG] #UID:13350:0#Copperhead snake hits Hrrmph for #aaaaaa#2 physical#LAST# damage.
[LOG] Large white snake is free from the stone vine.
[ATTACK] attacking with innate combat
[ATTACK] to Hrrmph :: 18.418659211685 6 19.349125620176 9.3 :: 1
checkHit 5 9.3
=> chance to hit 40
[ATTACK] raw dam 18.418659211685 versus 19.349125620176 0.6 with APR 6
[ATTACK] after armor 7.3674636846741
[ATTACK] after range 7
[PHYS CRIT %] 0
[ATTACK] after crit 7
[ATTACK] after mult 7
[PROJECTOR] starting dam 7
[PROJECTOR] after difficulty dam 7
[PROJECTOR] res 0 1 on dam 7
[PROJECTOR] after resists dam 7
[PROJECTOR] after flat damage armor 7
[PROJECTOR] final dam 7
[PROFILE] filtering save of deaths to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] saved character 73d95d67-574c-4a13-9efc-3638a7dc1177
[PROFILE] filtering save of scores to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[COROUTINE] registering savefilepipe thread: 0x0fe971e0
[ONLINE PROFILE] saved character 73d95d67-574c-4a13-9efc-3638a7dc1177
Saving JSON true
[LOG] Saving game...
[ONLINE PROFILE] saved character 73d95d67-574c-4a13-9efc-3638a7dc1177
[SOUND] loading from /data/sound/actions/death.ogg :=: sound "/data/sound/actions/death.ogg" : <static>
[SOUND] loading from /data/sound/creatures/trolls/stomp.ogg :=: sound "/data/sound/creatures/trolls/stomp.ogg" : <static>
[SOUND] loading from /data/sound/creatures/trolls/troll_moan_2.ogg :=: sound "/data/sound/creatures/trolls/troll_moan_2.ogg" : <static>
[LOG] #UID:13361:0#Forest troll hits Hrrmph for #aaaaaa#7 physical#LAST# damage.
[LOG] #{bold}##UID:13361:0#Forest troll killed Hrrmph!#{normal}#
[LOG] #{bold}#Hrrmph the level 2 dwarf stone warden was punctured to death by a forest troll on level 2 of Escape from Reknor.#{normal}#
[SAVEFILE PIPE] new save running in the pipe: Hrrmph game :: game.teag :: table: 0x062e0d70 => table: 0x0a5c6e98 (1980)
Loading savefile /save/Hrrmph/
Save MD5 73d95d67-574c-4a13-9efc-3638a7dc1177 949a0715a37bacd65dc1cf7805c40c5c game game.teag
[ONLINE PROFILE] saved character md5 73d95d67-574c-4a13-9efc-3638a7dc1177 game.teag 949a0715a37bacd65dc1cf7805c40c5c
[SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0c744b38 => table: 0x0fd80ef0 (1)
Loading savefile /save//
[SAVEFILE PIPE] new save running in the pipe: party entity :: 73d95d67-574c-4a13-9efc-3638a7dc1177-1.0.0.charball :: table: 0x0fe52b28 => table: 0x12213558 (8)
Loading savefile /save/party/
[ONLINE PROFILE] saved character charball 73d95d67-574c-4a13-9efc-3638a7dc1177
[LOG] Saving done.
[COROUTINE] dead savefilepipe
[USERCHAT] channel talk Lacknine tome You can get either the shadowblade or arcane blade regen talents too.
[USERCHAT] channel serial data powbam tome 517
[ENGINE] Switching to turn based
Played ToME for 284 seconds
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[MAIN] rebooting lua state: nil nil nil nil nil
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\powbam\Desktop\te4\t-engine4-windows-1.0.0\t-engine.exe
SelfExe gave us app directory of: C:\Users\powbam\Desktop\te4\t-engine4-windows-1.0.0\
LuaVM: LuaJIT 2.0.0-beta8 x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread a050010)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread a050338)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread a050660)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.0.0
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.0.teae" , } , } __byname={["te4-1.0.0"]=true , }
[ENGINE LOADER] looked in:
C:\Users\powbam\\T-Engine\4.0
bootstrap
C:\Users\powbam\Desktop\te4\t-engine4-windows-1.0.0\\game\thirdparty
C:\Users\powbam\Desktop\te4\t-engine4-windows-1.0.0\\game
[ENGINE LOADER] sorted: te4 1 0 0
[ENGINE LOADER] loading engine: 1 0 0 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.0.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1920x1080 Fullscreen 1920 1080 true (forced)
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] Requested: 1920x1080 (1)
[DO RESIZE] Got: 1920x1080 (1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1920 1080 from nil nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login powbam
[PROFILE] Main thread got authed powbam
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15
Loaded module definition for boot-1.0.0 using engine te4-1.0.0
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-1.0.0
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0
Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.0.0 using engine te4-1.0.0
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 1.0.0
* Module: boot
** 1.0.0
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = C:\Users\powbam\Desktop\te4\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0.teae
}
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 1920x1080 (2048, 2048)
Using cached font /data/font/DroidSans.ttf 12
Computing fun facts
true
[1] = Total playtime of all registered players:
164 years, 96 days, 12 hours and 38 minutes
[2] = #LIGHT_BLUE#Thalore#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Alchemist#WHITE# is one of the top five played classes
[4] = #CRIMSON#Urkis, the High Tempest#WHITE# is one of the top ten killer
[5] = #LIGHT_BLUE#Cornac Bulwark (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 383 people playing online
[7] = The character's vault has registered a total of #RED#1410079#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#385#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#M3Octane#WHITE#. Many thanks to all donators, you are keeping this game alive!
[ONLINE PROFILE] current character game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL 1.2
[ONLINE PROFILE] current character Main Menu
Loading savefile /save/player/
Using cached font /data/font/DroidSans.ttf 12
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 40:22 :: 880
C Map seens texture: 54 (60x60)
loaded room generator random_room function: 0x048e8058
room generator function: 0x048e8058 is making a room
loaded room generator simple function: 0x04a52200
alloc simple8x10
room allocated at 28 27 with center 31 31
room generator function: 0x048e8058 is making a room
loaded room inner_pillar 9 7
alloc inner_pillar
room allocated at 15 7 with center 19 10
room generator function: 0x048e8058 is making a room
loaded room cells8 7 7
alloc cells8
room allocated at 8 15 with center 11 18
room generator function: 0x048e8058 is making a room
loaded room y 13 9
alloc y
room allocated at 4 29 with center 10 33
room generator function: 0x048e8058 is making a room
loaded room split2 15 5
alloc split2
room allocated at 24 15 with center 31 17
room generator function: 0x048e8058 is making a room
loaded room cells6 7 10
alloc cells6
room allocated at 41 27 with center 44 31
room generator function: 0x048e8058 is making a room
loaded room double_helix 12 6
Win7x64
Intel Core 2 Extreme CPU X9650 @ 3.00GHz
8GB Ram
Nvidia GeForce 550Ti v310.90
** Disabled backgrounds, created char and played around and let him die eventually. Exited out completely. Everything responded as it should. Restarted and re-enabled background then created another random char until death do us part, which it did, exited into the crash again. Suppose I'll be keeping backgrounds off for now. Kinda liked em tho. Ah well.
-
- Wayist
- Posts: 23
- Joined: Mon Jan 21, 2013 1:47 am
Re: [1.0] stone warden won't load well.
if game log means chracacter's save file? it's in application support folder.darkgod wrote:Hum you'll need to get me the game log, but I have no idea how to get it on OSX; anybody can point to how please ?
anyway If I try load my stone warden 5~8 more time and It ocassionaly successfully loaded.
he died at somewhere. (I don't remember)
but strangely when I try to load my another character. I saw he is still alive. so I played again with that and died at caldera.
and this time he is perfrectly dead.
Not good at english. but loves this game 

Re: [1.0] stone warden won't load well.
On windows version if you load a Stone Warden's save file without the news loading up on the left it will crash without fail. Could this just be what happens in the same circumstance on the osx version?