Need help escaping Atamathon

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aiqtidar
Wayist
Posts: 25
Joined: Thu Jan 10, 2013 9:52 pm

Need help escaping Atamathon

#1 Post by aiqtidar »

So I decided to throw away a life or two on Atamathon just for fun right before finishing the game, since I had three extra lives at that point. The only trouble is, for whatever stupid reason, the Eidolon won't let me resurrect at a safe place - he insists on putting me right next to Atamathon, from which I have no hope of escaping since it's a one-shot kill.

Is there any way to get Eidolon to send me someplace that actually makes sense? Failing that, is there some way to reset the Golem Graveyard to the state it was in before I went in?

As a last resort, if I have to "cheat", is there any way to do it without disabling my character's achievements etc.? I'd hate to have a game that's gone on this long ruined because of something so stupid.

Edit: Finally managed to "legitimately" escape after exhausting all remaining lives and then resorting to restoring my backup save folder about 5-6 times.

supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: Need help escaping Atamathon

#2 Post by supermini »

Rod of recall doesn't function in the Golem Graveyard, so the Eidolon can't send you elsewhere (at least I think that's how it works).
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Need help escaping Atamathon

#3 Post by Crim, The Red Thunder »

Perhaps this needs a message when you enter? Something along the lines of 'you feel a force disrupting your rod of recall' or something. Some sort of warning might serve well to warn a few players of this, since it's not exactly clear you won't be able to easily escape the fight. Unless the whole point is to say GOTCHA! and kill the player...
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: Need help escaping Atamathon

#4 Post by supermini »

Crim, The Red Thunder wrote:Perhaps this needs a message when you enter? Something along the lines of 'you feel a force disrupting your rod of recall' or something. Some sort of warning might serve well to warn a few players of this, since it's not exactly clear you won't be able to easily escape the fight. Unless the whole point is to say GOTCHA! and kill the player...
You are already warned about Atamathon. If you don't heed these warnings and kill yourself by activating it, it's your own damn fault.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Need help escaping Atamathon

#5 Post by bricks »

I don't see why escaping via rod/Eidolon isn't an option. It's pretty easy, if you are prepared and have the right talents, to just walk out.
Sorry about all the parentheses (sometimes I like to clarify things).

supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: Need help escaping Atamathon

#6 Post by supermini »

bricks wrote:I don't see why escaping via rod/Eidolon isn't an option. It's pretty easy, if you are prepared and have the right talents, to just walk out.
I presume to prevent dialing down the rod to 2 turns and activating Atamathon. If you're activating it, best be ready to live with the consequences. Even if it is being prepared to run away.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

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