red crystals

Where bugs go to lie down and rest

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daftigod
Archmage
Posts: 300
Joined: Fri Feb 18, 2011 6:15 am

red crystals

#1 Post by daftigod »

shouldn't be a top 10 killer for a tier 1 enemy. they are pretty nasty, excessive range, instant hit, long burn for high damage, low cool downs on their talents. pretty much everything about them should be toned down slightly!

eliotn
Wyrmic
Posts: 244
Joined: Mon Sep 26, 2011 1:49 pm

Re: red crystals

#2 Post by eliotn »

I think blight crystals are more dangerous. Soul rot deals lots of damage instantly and has a good chance of critting for more damage.

If you are having problems, best solution is to deal with the area later.

supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: red crystals

#3 Post by supermini »

eliotn wrote:I think blight crystals are more dangerous. Soul rot deals lots of damage instantly and has a good chance of critting for more damage.

If you are having problems, best solution is to deal with the area later.
I don't think he has issues with red crystals killing him. The fact that it is a top ten killer is what's troubling. 9/10 of those deaths are going to be newbies.

Scintillating caves are not a good area for a level 1 character. The fact that we have to suggest new players to leave the caves and come back later (and it is often suggested in the chat) means there's something wrong.

Either lock Shalore as a race or nerf the crystals.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: red crystals

#4 Post by Frumple »

Said it before, will say it again. The original intent of those crystals was for all of them to have projectiles about the same speed as the whites. Het didn't do that to avoid adding more talents to the game, but at this point I see little reason to avoid that.

So. That'd be my recommendation. Bring 'em all in line, projectile speed wise, with the whites. Problem solved, s'far as I'm concerned.

snoop
Thalore
Posts: 122
Joined: Wed Sep 21, 2011 4:40 am

Re: red crystals

#5 Post by snoop »

Could also just have 'em start in the Rhaloren Camp. Kind of makes more sense thematically; could even add to the intro lore and say you're on a mission from Elvala or something like that. Or, start in Elvala and be given the mission by someone.

omeg
Halfling
Posts: 96
Joined: Mon Dec 17, 2012 2:19 pm
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Re: red crystals

#6 Post by omeg »

Rhaloren Camp is probably even more deadly with the tempests. Shalore are screwed all around.

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