Artifact & Ego ideas

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: Artifact & Ego ideas

#361 Post by wobbly »

Or that. Though assuming Bill's wielding it (Is he? I'm not sure how the mechanics work), may make him a little too nasty. I meant an activatable like projection is. Then you could use it when it's useful & not when it's not.

aardvark
Wyrmic
Posts: 200
Joined: Wed Aug 22, 2012 12:16 am

Re: Artifact & Ego ideas

#362 Post by aardvark »

Bill's trunk is only boring from a "weird stuff happens" perspective. The huge damage and extra % damage from strength make it the best early game weapon for Berserkers and two-hand wielding Cursed. I haven't played much Arcane Blade, but I bet it's great early gear for them, too.

edit: spelling
Last edited by aardvark on Mon Nov 12, 2012 4:00 am, edited 1 time in total.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Artifact & Ego ideas

#363 Post by SageAcrin »

My AB and Cursed both used it for quite a while, so I can attest to that. (The Cursed even was, ostensibly, a dual-wielder with Surge-but the Defense boost didn't matter as much as the extra damage until I'd capped out Surge, which is quite a while.) I think my Berserker got some weirdly awesome luck in Maze and picked up a better weapon very fast due to that, but yeah.

Tyren
Halfling
Posts: 112
Joined: Sun Mar 04, 2012 2:04 am

Re: Artifact & Ego ideas

#364 Post by Tyren »

+32 damage with each weapon. Is this intended?
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supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: Artifact & Ego ideas

#365 Post by supermini »

A mindstar artifact, because we can't ever have too many. I don't think we have a mindstar with this theme, and middle tier seemed to fit. It's weaker in pure casting stats than both Psionic Fury and Great Caller, but it makes up for it with a very good ability and a boost to categories that fit the theme.

Code: Select all

newEntity{ base = "BASE_MINDSTAR",
   power_source = {psionic = true },
   unique = true,
   name = "Writhing Essence of Nightmares", image = "",
   desc = [[Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them.]]
   unided_name = "writhing mindstar",
   level_range = {20, 32},
   colors = colors.PURPLE , image = "",
   rarity = 250,
   cost = 120,
   require= {stat = { wil=30 }, },
   material_level = 3,
   combat = {
      dam = 15,
      apr = 20,
      physcrit = 2,
      dammod = { wil=0.5 cun=0.3},
      damtype=DamageType.DARKNESS,
      },
   wielder = {
     combat_mindpower = 15
	 combat_mindcrit =  3
	 inc_damage={
	    [DamageType.MIND]  = 10
		[DamageType.DARKNESS] = 10
	 },
	 talents_types_mastery = {
		["cursed/fears"] = 0.2,
		["psionic/nightmare"] = 0.2,
	 },
	 inc_stats = { [Stats.STAT_WIL] = 4, [Stats.STAT_CUN] = 2, },
	 },
	 max_power = 40, power_regen=1,
	 use_talent = { id = TALENTS.T_WAKING_NIGHTMARE , level = 3, power = 40},
   }
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

Grey
Loremaster
Posts: 3517
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Location: London, England
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Re: Artifact & Ego ideas

#366 Post by Grey »

Yeek-fur robe (sleek fur robe)
A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is you can't help but feel a little queasy wearing it.
+mindpower
+mind resistance
+cold resistance
+defence
Extra powers for halflings?
Can't be worn by yeeks.
Low level but rare.
http://www.gamesofgrey.com - My own T-Engine games!
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laru
Halfling
Posts: 86
Joined: Sun Jun 17, 2012 1:15 pm

Re: Artifact & Ego ideas

#367 Post by laru »

Grey wrote:Yeek-fur robe (sleek fur robe)
A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is you can't help but feel a little queasy wearing it.
+mindpower
+mind resistance
+cold resistance
+defence
Extra powers for halflings?
Can't be worn by yeeks.
Low level but rare.
Cool idea! Also, make all yeeks you meet instantly hostile to the wearer.

supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: Artifact & Ego ideas

#368 Post by supermini »

New ego: Lunar
prefix
greater ego
gives negative energy on crit
increases max negative energy

...because anorithils don't have one. Also, I can't think of any synonyms for lunar.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: Artifact & Ego ideas

#369 Post by supermini »

'Of the wind' ego is simply not worth it. Yes, the ability is good, but not amazing enough that you would wear -life item because of it. At least I wouldn't.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

belmarduk
Halfling
Posts: 110
Joined: Thu Oct 27, 2011 6:45 pm

Re: Artifact & Ego ideas

#370 Post by belmarduk »

I like playing Marauders a lot!

I hate having to restart my Marauder or feel obligated to scum at Maze because of Skullcracker!

Here's some ideas:


Greater Ego:
of Skullcracker

+str
+dex
x2-x3 Skullcracker damage
(Maybe put the Skullcracker ability on it as a clicky?)


(i tried to do this /w an addon but adding the skullcracker mod from garkul to the egos crashes my client. x_x)

[Grushnak Stockpot] (Dented Iron Pot)
This cast-iron pot has seen better days. It is covered in small dents and caked in dried blood, and appears to have been fashioned into a helmet some time ago. It fits poorly as a helmet, but as a pot it's still a great conductor of heat!

Tier 1 metal helmet
+extra armor
+str / +con
+physical and mental saves
+10% cold resistance
x3 skullcracker damage
+10% cold resistance
-5% fire resistance (conductive)
-5% lightning resistance (conductive)
-10% blind immunity (poor fit)


Some earlier options to Garkul or more reliable methods to get skullcracker damage would make Marauder a lot more fun to play!

belmarduk
Halfling
Posts: 110
Joined: Thu Oct 27, 2011 6:45 pm

Re: Artifact & Ego ideas

#371 Post by belmarduk »

Screwed around today with making an addon, it's not finished yet and i don't know if it ever will be (since it conflicts with things and I don't know how to get around that) (edit: goblinz is helping me with this so maybe~)

So here's the artefact helm and a boss to drop it. I couldn't figure out how to make the boss have a chance to just spawn in newbie areas, so I added him to the Bears group and created a custom NPC subtype for him. Iron Chef Garmiel, Bear Enthusiast.

Code: Select all


newEntity{ base = "BASE_HELM", define_as = "COOKING_POT",
	rarity = false,
	power_source = {technique=true},
	unique = true,
	name = "Grushnak Cooking Pot", image = "terrain\terrain_pot_04_01_64.png",
	unided_name = "dented pot",
	desc = [[The treasured cooking pot of the Orc Chef, Garmiel Greenhand, it was fashioned into a helmet when the prides went to war. Dented, with patches of rust and caked in dryed blood, it has seen better days. It fits poorly as a helmet, but as a pot it's still a great conductor of heat!]],
	level_range = {1, 15},
	rarity = 175,
	cost = 50,
	material_level = 1,
	skullcracker_mult = 3,
	wielder = {
		combat_armor = 6,
		fatigue = 7,
		inc_stats = { [Stats.STAT_STR] = 4, [Stats.STAT_CON] = 4, },
		blind_immune = -0.1,
		resists = {
			[DamageType.COLD] = 10,
			[DamageType.FIRE] = -5,
			[DamageType.LIGHTNING] = -5,
		},
		combat_mentalresist = 5,
		combat_physresist = 5,			
	},
}

Code: Select all

newEntity{
	define_as = "BASE_NPC_BEAR_ENTHUSIAST",
	type = "humanoid", subtype = "orc",
	display = "o", color=colors.UMBER,

	combat = { dam=resolvers.rngavg(5,12), atk=2, apr=6, physspeed=2 },

	body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
	resolvers.drops{chance=20, nb=1, {} },
	resolvers.drops{chance=10, nb=1, {type="money"} },
	infravision = 10,
	lite = 2,

	life_rating = 11,
	rank = 2,
	size_category = 3,

	open_door = true,

	autolevel = "warrior",
	ai = "dumb_talented_simple", ai_state = { ai_move="move_dmap", talent_in=3, },
	stats = { str=20, dex=8, mag=6, con=16 },
	resolvers.talents{ [Talents.T_WEAPON_COMBAT]={base=1, every=10, max=5}, },
	ingredient_on_death = "ORC_HEART",
}

newEntity{ base = "BASE_NPC_BEAR_ENTHUSIAST",
	name = "Iron Chef Garmiel", unique = true,
	color=colors.DARK_KHAKI,
	resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/humanoid_orc_krogar.png", display_h=2, display_y=-1}}},
	desc = [[This orc has gone quite mad, and far too long without a bath. He is clad only in an apron, wearing a dented cooking pot on his head and wielding two vicious kitchen knives. He appears to think he is a bear. A bear with knives for hands.]],
	level_range = {3, nil}, exp_worth = 2,
	rarity = 40,
	rank = 3.5,
	max_life = resolvers.rngavg(50, 70),
	life_rating = 18,
	move_others=true,
	combat_armor = 4, combat_def = 0,
	
	autolevel = "rogue",
	stats = { str=20, dex=14, mag=6, con=16, cun=14, },
		
	resolvers.talents{
		[Talents.T_SKULLCRACKER]={base=1, every=2, max=5},
		[Talents.T_KNIFE_MASTERY]={base=2, every=10, max=5},
	},
	
	resolvers.equip{
		{type="weapon", subtype="dagger", ego_chance=20, autoreq=true},
		{type="weapon", subtype="dagger", ego_chance=20, autoreq=true},
		{type="armor", subtype="head", defined="COOKING_POT", random_art_replace={chance=40}, autoreq=true},
	},
	resolvers.drops{chance=100, nb=1, {tome_drops="boss"} },
}

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Artifact & Ego ideas

#372 Post by lukep »

Change the effect on Malslek the Accursed's Hat from Agony on hit (spell) to Agony on hit (mind) to better fit with Doomed.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Artifact & Ego ideas

#373 Post by SageAcrin »

The idea was to make it useful both for mages and for mindpower classes. Mages tend to generate a decent amount of Mindpower incidentally, due to building up Cunning, Willpower, or in some cases both.

Having said that, nothing wrong with it having both on-hit spell and on-hit mind Agony. Or maybe Hateful Whisper for the on-hit mind effect.

Useless
Low Yeek
Posts: 8
Joined: Sat Sep 15, 2012 9:02 am

Re: Artifact & Ego ideas

#374 Post by Useless »

I've messed around a bit with adventuring class, and it made me think of this sort of niche but interesting artifact/ego idea.

Basically items that qualify for multiple item types. Shields that also count as off-hand weapons for duel wielding, weapons that also qualify for mindstars, two-handed weapons that are also bows, that kind of thing.

It'd probably be better as an add-on rather then a full addition to the game seeing as it won't be useful outside of adventurers doing weird gimmicks and a small amount of classes that have multiple skill trees that can't be used together normally, I just like the idea of eventually gaining a pair of level five artifacts that let me use All The Talents. Also not sure if it's possible to make something like this, I don't fully know how the games engine works.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Artifact & Ego ideas

#375 Post by lukep »

Useless wrote:Basically items that qualify for multiple item types. Shields that also count as off-hand weapons for duel wielding, weapons that also qualify for mindstars, two-handed weapons that are also bows, that kind of thing.
I just poked around a bit, and it looks like a shield/offhand would be quite easy to make, whereas a mindstar/sword or a sword/bow would require more work.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

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