Dumb questions thread

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

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phantomglider
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Re: Dumb questions thread

#511 Post by phantomglider »

noxnoctum wrote:
bricks wrote:
noxnoctum wrote:Is there any way to make your paradox go up other than just using abilities? I mean something ya know... faster? Sort of like the sustain that reduces paradox but the opposite ;)
Practically everything in ToME is 'just using abilities,' but I guess you mean something other than active talents. Spacetime tuning can be used to dial your paradox up, if desired.
How? I thought it was only for reducing paradox.
It used to set your paradox to a desired amount, but a couple betas ago it was changed to just decrease. As of right now the only way to boost paradox is to cast spells.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

noxnoctum
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Re: Dumb questions thread

#512 Post by noxnoctum »

Ah ok that's what I thought.

Also, is there a difference between the mechanics of invisibility and stealth? (i.e. the invisibility you get from Phantasm tree vs Stealth tree)

And finally, what is luck and what role does it play? It wasn't mentioned in tutorial.
Last edited by noxnoctum on Sat Sep 08, 2012 8:41 am, edited 1 time in total.

grayswandir
Uruivellas
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Re: Dumb questions thread

#513 Post by grayswandir »

TWs are very versatile and I think practically any way to spend you category points could be made to work.

That being said, scatter shot is very nice.
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Un67
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Re: Dumb questions thread

#514 Post by Un67 »

^ OK, thanks, and I ended up going that way anyways. I basically said to myself, "Hey, an AoE ranged stun? That sounds like that stop spell, but I don't need to try to invest into magic and I'm great with ranged weapons."

phantomglider
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Re: Dumb questions thread

#515 Post by phantomglider »

noxnoctum wrote:Also, is there a difference between the mechanics of invisibility and stealth? (i.e. the invisibility you get from Phantasm tree vs Stealth tree)

And finally, what is luck and what role does it play? It wasn't mentioned in tutorial.
See stealth increases with Cunning while see invisibility doesn't increase with any stat, and the can-see calculations are different in a way that makes it a lot more likely to catch a fleeting glimpse of stealthy actors. Otherwise they're the same.

Luck affects a lot of things a little bit. You should be able to check your character sheet for the changes. Mostly it's only worth worrying about specifically if you are a halfling, a rogue or stealth shadowblade (it affects the Unseen Actions chance), or an archmage (your luck modifier is the chance for you to spontaneously not get hit by your own spells; Spellcraft gives an effective +100 to this calculation, so if you have negative luck from the Pearl or something you will have a small chance to hit yourself).
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

noxnoctum
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Re: Dumb questions thread

#516 Post by noxnoctum »

Hmm so I guess invisibility would be more powerful then right? Since the only way a monster would see you is if they have an appropriate item?

phantomglider
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Re: Dumb questions thread

#517 Post by phantomglider »

Yes, which is why invisibility nerfs your damage and keeps you from healing.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

lukep
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Re: Dumb questions thread

#518 Post by lukep »

noxnoctum wrote:Hmm so I guess invisibility would be more powerful then right? Since the only way a monster would see you is if they have an appropriate item?
Many monsters also have intrinsic see invisible.
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jodoog
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Re: Dumb questions thread

#519 Post by jodoog »

Anyone willing to upload an allow_build that includes Solipsist?

Thanks a lot :)

Calodine
Cornac
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Re: Dumb questions thread

#520 Post by Calodine »

You can just add the line yourself :P

It's the mindslayer unlock line, just with the mindslayer bit replaced by solipsist.


Speaking of the Solipsist, would 100% conversion in the first talent in the solipsism tree (Damage>psi) make you effectively immortal, or go to hp after reaching 0 psi? I mean, if all damage is converted to psi damage, there's nothing left to hurt your hp bar. And getting 100% is plenty doable with a cat point. I'd test it, but I'm tired :c
20:23 DarkGod: googina .. hum

Frumple
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Re: Dumb questions thread

#521 Post by Frumple »

Yeah, once the psi is gone you start taking HP damage. Not much to say beyond that, really.

It does take a single cat (or an appropriately strong mastery amulet, I guess...) to hit 100% conversion, but that's all.

noxnoctum
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Re: Dumb questions thread

#522 Post by noxnoctum »

What causes the online portion to not work? Right now it won't connect for me even though my internet is obviously working fine.

Usually restarting the game fixed it but it hasn't this time.

Also, what save does a monster perform to avoid the effect of TW's "Stop" and "Banish"?

phantomglider
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Re: Dumb questions thread

#523 Post by phantomglider »

Stop tries to apply a physical effect (Stun), so it's saved against with p. save.

Banish is, I think, resisted by spell save.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

Horrigan
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Re: Dumb questions thread

#524 Post by Horrigan »

The Archmage's Arcane Power skill, how does it work? I only get, at most, half a boost of what the description claims. Also manathrust makes pityful damage when compared to flame and lighting, both of which are tier 1 skills, any reason for that?

lukep
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Re: Dumb questions thread

#525 Post by lukep »

Horrigan wrote:The Archmage's Arcane Power skill, how does it work? I only get, at most, half a boost of what the description claims.
That is due to the tiering system. For values between 20 and 40, it takes two points of "raw" spellpower to increase your "tiered" spellpower by one. It takes 3 above 40, 4 above 60, and 5 above 80.

Manathrust has some advantages over Flame and Lightning. Arcane damage is very rarely resisted, and it deals all of its damage instantly, unlike Flame, and always deals full damage, unlike Lightning (which has a range).
Some of my tools for helping make talents:
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Annotated Talent Code (incomplete)

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