Dumb questions thread

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

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noxnoctum
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Re: Dumb questions thread

#496 Post by noxnoctum »

Ok what's up with paradox? I'm playing a temporal warden now and was using precognition over and over to test various approaches to a boss fight, but on like the 5th time it sent me to the death plane when my "future self" died rather than cancel the precognition! But then, when I selected "sent me somewhere else" and checked my character sheet it shows no lives lost... so which is it?

Also how do I tell the chance of causing an anomaly etc? Cause I had 0% chance of anomaly on "spacetime tuning" but ended up causing a zero gravity zone while in precognition, even though I had 0% chance of causing it.

Oh ya and is there a way to store stuff somewhere?

bricks
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Re: Dumb questions thread

#497 Post by bricks »

noxnoctum wrote:Ok what's up with paradox? I'm playing a temporal warden now and was using precognition over and over to test various approaches to a boss fight, but on like the 5th time it sent me to the death plane when my "future self" died rather than cancel the precognition! But then, when I selected "sent me somewhere else" and checked my character sheet it shows no lives lost... so which is it?
Sounds like a bug.
noxnoctum wrote:Also how do I tell the chance of causing an anomaly etc? Cause I had 0% chance of anomaly on "spacetime tuning" but ended up causing a zero gravity zone while in precognition, even though I had 0% chance of causing it.
Unless it was changed, skill failure based on resources (paradox/equilibrium) use your current level + the skill's cost to determine failure chance. It's confusing.
noxnoctum wrote:Oh ya and is there a way to store stuff somewhere?
Yes. You can access it around level 16+. Saying anything else would be spoilerific. Otherwise, you can drop items in vaults, as items in vaults never disappear.
Sorry about all the parentheses (sometimes I like to clarify things).

noxnoctum
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Re: Dumb questions thread

#498 Post by noxnoctum »

bricks wrote:
noxnoctum wrote:Ok what's up with paradox? I'm playing a temporal warden now and was using precognition over and over to test various approaches to a boss fight, but on like the 5th time it sent me to the death plane when my "future self" died rather than cancel the precognition! But then, when I selected "sent me somewhere else" and checked my character sheet it shows no lives lost... so which is it?
Sounds like a bug.
noxnoctum wrote:Also how do I tell the chance of causing an anomaly etc? Cause I had 0% chance of anomaly on "spacetime tuning" but ended up causing a zero gravity zone while in precognition, even though I had 0% chance of causing it.
Unless it was changed, skill failure based on resources (paradox/equilibrium) use your current level + the skill's cost to determine failure chance. It's confusing.
noxnoctum wrote:Oh ya and is there a way to store stuff somewhere?
Yes. You can access it around level 16+. Saying anything else would be spoilerific. Otherwise, you can drop items in vaults, as items in vaults never disappear.
Can you explain a bit more about the skill failure thing? What's the algorithm/equation? Is it tested against an opponents saving throws?

bricks
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Re: Dumb questions thread

#499 Post by bricks »

Paradox/equilibrium-related failures don't check against saves. The equations are a little complicated, so I'll point you towards this (http://svn.net-core.org/repos/t-engine4 ... /Actor.lua). The part you are looking for starts with "--- Equilibrium check", try ctrl-f on that. Apart from mechanics there shouldn't be anything spoilery in that file. The username/password is guest/guestor, respectively.

The TLDR version: Equilibrium failures start happening with your equilibrium exceeds your willpower, and the chance increases with the square-root of (equilibrium - willpower). Paradox is similar but failures don't start until your (paradox - willpower) exceeds 200. Paradox failure chance increases with the square of your paradox level, and is increased by fatigue, so it increases rather fast. The Paradox Mastery increases the effective paradox reduction of your willpower up to 150%. Anomalies kick in at 300 effective paradox, and backfires at 400.

Edit: Minor correction; talent cost does not go into failure chance.
Last edited by bricks on Mon Sep 03, 2012 8:59 pm, edited 1 time in total.
Sorry about all the parentheses (sometimes I like to clarify things).

noxnoctum
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Re: Dumb questions thread

#500 Post by noxnoctum »

Hmmm ok thanks seems pretty complicated :p.

Quick question, can I unlock marauder with shadow blade?

Frumple
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Re: Dumb questions thread

#501 Post by Frumple »

Not in this beta. Next beta, yes, apparently. For now, only rogue.

Horrigan
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Re: Dumb questions thread

#502 Post by Horrigan »

How do you unlock the solipsist class? I thought I just had to go trough the volcano, but beating its boss didnt do anything. Also whoever designed that zone should be shot, it was one of the most unfunny, frustrating, nonsense things I've ever played in my 20 years of gaming, specially when it didnt unlock anything in the end and almost melted my PC.

Artran
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Re: Dumb questions thread

#503 Post by Artran »

Hi,

sorry for this (maybe) dumb question. I want to give ToME a try after very good experience with ADoM but as I can see, it's still in a "beta" stage. I didn't find somewhere in the main page what this exactly means (what still missing, what has to be done for full completion). ToME has been voted as best roguelike in 2011 so it must be quite complex... But still, I don't want to play something which is unfinished. So my question is which parts of this really nice (really really nice) looking game are fully playabe and which are don't.

Thank You ;-)

jilladilla
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Re: Dumb questions thread

#504 Post by jilladilla »

Artran wrote:Hi,

sorry for this (maybe) dumb question. I want to give ToME a try after very good experience with ADoM but as I can see, it's still in a "beta" stage. I didn't find somewhere in the main page what this exactly means (what still missing, what has to be done for full completion). ToME has been voted as best roguelike in 2011 so it must be quite complex... But still, I don't want to play something which is unfinished. So my question is which parts of this really nice (really really nice) looking game are fully playabe and which are don't.

Thank You ;-)
Play it. Like Dwarf Fortress this is an awesome game despite not being completely done.
Unlike Dwarf Fortress this game is actually close to being "finished"

Just play it.
Remember: Losing is Fun! <- a motto i live by

Frumple
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Re: Dumb questions thread

#505 Post by Frumple »

More specifically, the game's pretty close to coming out of the beta stage, apparently, which means content is close, at least, to being mostly implemented. All classes that are in are fleshed out and not missing anything, everything that's actually in the game doesn't have odd dead-ends or anything, the game's playable from start to finish without issue, so far as content etc. is concerned. So far as that goes, at most, there's just some (likely awesome, to complement all the current awesome!) stuff that DG and co still intend to stuff into the world.

Most of what's left is balance, bug fixing, and polish et al, so far as I know. T4's been quite complete for several months now, really. It's been winnable for much longer than that. It's certainly as finished as, say, ADoM is, in my opinion.

Artran
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Re: Dumb questions thread

#506 Post by Artran »

Frumple wrote:More specifically, the game's pretty close to coming out of the beta stage, apparently, which means content is close, at least, to being mostly implemented. All classes that are in are fleshed out and not missing anything, everything that's actually in the game doesn't have odd dead-ends or anything, the game's playable from start to finish without issue, so far as content etc. is concerned. So far as that goes, at most, there's just some (likely awesome, to complement all the current awesome!) stuff that DG and co still intend to stuff into the world.

Most of what's left is balance, bug fixing, and polish et al, so far as I know. T4's been quite complete for several months now, really. It's been winnable for much longer than that. It's certainly as finished as, say, ADoM is, in my opinion.
I see. If it's only about balance, bugfixing and polishing, it's ok. I just wanted to know if the whole core of the game is finished (all skills, main quests etc.). Thanks, I'll divide my time between NetHack (which I started to play couple of weeks ago) and T4. I'm quite thrilled what's waiting for me ;-)

(Thanks to jilladilla also)

Un67
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Re: Dumb questions thread

#507 Post by Un67 »

What would be a good thing for an archery focused TW with Epoch's bow to spend their second category point on? A movement infusion? Some kind of rune? The locked archery category?
Last edited by Un67 on Sat Sep 08, 2012 1:57 am, edited 1 time in total.

noxnoctum
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Re: Dumb questions thread

#508 Post by noxnoctum »

Is there any way to make your paradox go up other than just using abilities? I mean something ya know... faster? Sort of like the sustain that reduces paradox but the opposite ;)

bricks
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Re: Dumb questions thread

#509 Post by bricks »

noxnoctum wrote:Is there any way to make your paradox go up other than just using abilities? I mean something ya know... faster? Sort of like the sustain that reduces paradox but the opposite ;)
Practically everything in ToME is 'just using abilities,' but I guess you mean something other than active talents. Spacetime tuning can be used to dial your paradox up, if desired.

Edit: Whoops, guess not. See next two posts.
Un67 wrote:What would be a good thing for an archery focused TW with Epoch's bow to spend their second category point on? A movement infusion? Some kind of rune? The locked archery category?
That probably goes beyond the scope of a dumb question, to be honest. Movement infusions and shielding runes are always nice, IMO.
Last edited by bricks on Sat Sep 08, 2012 3:55 am, edited 1 time in total.
Sorry about all the parentheses (sometimes I like to clarify things).

noxnoctum
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Re: Dumb questions thread

#510 Post by noxnoctum »

bricks wrote:
noxnoctum wrote:Is there any way to make your paradox go up other than just using abilities? I mean something ya know... faster? Sort of like the sustain that reduces paradox but the opposite ;)
Practically everything in ToME is 'just using abilities,' but I guess you mean something other than active talents. Spacetime tuning can be used to dial your paradox up, if desired.
How? I thought it was only for reducing paradox.

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