[b42] Inner Eye + Stealth = Weird targeting issues.

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grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

[b42] Inner Eye + Stealth = Weird targeting issues.

#1 Post by grayswandir »

If you break stealth while wearing the inner eye (or presumably any time you are blinded), then it seems npcs won't reset their vision cache. I can walk right past them unstealthed and they won't target me.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [b42] Inner Eye + Stealth = Weird targeting issues.

#2 Post by edge2054 »

I noticed with the inner eye as well (because of blindness presumably) that enemies didn't target me correctly. It's like someplace they're basing what they can see on rather or not the player can see them.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [b42] Inner Eye + Stealth = Weird targeting issues.

#3 Post by edge2054 »

More mucking about.

Apparently the player sometimes isn't added to the fov.actors_dist table.

I stood next to a snake while blinded and it's fov.actors_dist table only listed itself. Everything else I checked seemed fine (canSee, etc. etc.)

But one of the lines of the simple target ai pulls targets off that table.

snoop
Thalore
Posts: 122
Joined: Wed Sep 21, 2011 4:40 am

Re: [b42] Inner Eye + Stealth = Weird targeting issues.

#4 Post by snoop »

edge2054 wrote:I noticed with the inner eye as well (because of blindness presumably) that enemies didn't target me correctly. It's like someplace they're basing what they can see on rather or not the player can see them.
Even if this gets fixed, there should be a Ravenous Beast that is susceptible to believing if you can't see it, it can't see you.

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