[b42] Inner Eye + Stealth = Weird targeting issues.
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- Uruivellas
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[b42] Inner Eye + Stealth = Weird targeting issues.
If you break stealth while wearing the inner eye (or presumably any time you are blinded), then it seems npcs won't reset their vision cache. I can walk right past them unstealthed and they won't target me.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: [b42] Inner Eye + Stealth = Weird targeting issues.
I noticed with the inner eye as well (because of blindness presumably) that enemies didn't target me correctly. It's like someplace they're basing what they can see on rather or not the player can see them.
Re: [b42] Inner Eye + Stealth = Weird targeting issues.
More mucking about.
Apparently the player sometimes isn't added to the fov.actors_dist table.
I stood next to a snake while blinded and it's fov.actors_dist table only listed itself. Everything else I checked seemed fine (canSee, etc. etc.)
But one of the lines of the simple target ai pulls targets off that table.
Apparently the player sometimes isn't added to the fov.actors_dist table.
I stood next to a snake while blinded and it's fov.actors_dist table only listed itself. Everything else I checked seemed fine (canSee, etc. etc.)
But one of the lines of the simple target ai pulls targets off that table.
Re: [b42] Inner Eye + Stealth = Weird targeting issues.
Even if this gets fixed, there should be a Ravenous Beast that is susceptible to believing if you can't see it, it can't see you.edge2054 wrote:I noticed with the inner eye as well (because of blindness presumably) that enemies didn't target me correctly. It's like someplace they're basing what they can see on rather or not the player can see them.