Solipsist (Reality bending Psionicist)

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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bricks
Sher'Tul
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Joined: Mon Jun 13, 2011 4:10 pm

Re: Solipsist (Reality bending Psionicist)

#61 Post by bricks »

Mmm, now we need distortion-damage egos. :P
Sorry about all the parentheses (sometimes I like to clarify things).

Grillkick
Halfling
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Joined: Wed Jan 26, 2011 1:42 am

Re: Solipsist (Reality bending Psionicist)

#62 Post by Grillkick »

I'm so excited for this class- Edge has shown a great deal of imagination conceptualizing this class(with help from the community) as well as ability in actually coding the damn thing. :D

edge2054
Retired Ninja
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Joined: Fri May 28, 2010 4:38 pm

Re: Solipsist (Reality bending Psionicist)

#63 Post by edge2054 »

Alright, the class is in the SVN (minus sounds, particles, and an unlock). The SVN does not currently need a recompile from b41 to run so if anyone wants to do some early playtesting you can either pull the source using git or subversion or grab the tarball from here https://gitorious.org/te4/te4/archive-tarball/master

To unpack a tarball follow these instructions http://www.haskell.org/haskellwiki/How_ ... in_windows

Than just copy the exe and dll files over from b41 into your new tome file. The class is 'locked' so you'll need to add psionic_solispist = true and maybe psionic = true to your profiles allow_build file.

If you guys come across any bugs or balance issues either post them in this thread or tag them on the bug forums with [SVN-Solipsist].

Any feedback on balance is, as always, still appreciated :)

Parcae2
Uruivellas
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Re: Solipsist (Reality bending Psionicist)

#64 Post by Parcae2 »

Yay! Downloading right now.

jacobdm
Wayist
Posts: 21
Joined: Fri Oct 01, 2010 4:53 pm

Re: Solipsist (Reality bending Psionicist)

#65 Post by jacobdm »

I downloaded the tarball, and ran it, but the solipsist didn't show up as a character that I could create, or even as a locked class. I did add "psionic_solispist = true" to my allow_build. I'm assuming this should be showing up next to the mindslayer?

Parcae2
Uruivellas
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Re: Solipsist (Reality bending Psionicist)

#66 Post by Parcae2 »

Jacob: Did you use notepad++ for the editing? Regular Notepad doesn't work.

Anyway, I played a yeek to level 7. I would love to play longer but I have work tomorrow. Initial impressions:

1. This class seems pretty powerful. Too soon to tell if it's imbalanced, though - necros are practically immortal at this level, and this class is probably weaker than that so far (but then again, pretty much everything is).

2. When a Thoughtform dies, it doesn't put the other Thoughtforms on cooldown. Bug or WAD?

3. The defender is probably the strongest Thoughtform for a class that is basically a fragile caster, but the bowman comes later. I doubt I would ever invest more than 3 class points in that tree.

Anyway, brilliant work, Edge. I can already tell I'll have bags of fun with this class.

Edit: Also, when you use the starting skill in the tree with Mind Sear, the text that describes the target's mental save being reduced is misspelled.

jacobdm
Wayist
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Joined: Fri Oct 01, 2010 4:53 pm

Re: Solipsist (Reality bending Psionicist)

#67 Post by jacobdm »

Yup, I used notepad++. It's my favorite editor. :-)

Sirrocco
Sher'Tul
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Re: Solipsist (Reality bending Psionicist)

#68 Post by Sirrocco »

I got the impression that part of the point of having multiple thoughtforms is that you could hot-swap them in as they died.

edge2054
Retired Ninja
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Joined: Fri May 28, 2010 4:38 pm

Re: Solipsist (Reality bending Psionicist)

#69 Post by edge2054 »

Parcae2 wrote:Jacob: Did you use notepad++ for the editing? Regular Notepad doesn't work.

Anyway, I played a yeek to level 7. I would love to play longer but I have work tomorrow. Initial impressions:

1. This class seems pretty powerful. Too soon to tell if it's imbalanced, though - necros are practically immortal at this level, and this class is probably weaker than that so far (but then again, pretty much everything is).

2. When a Thoughtform dies, it doesn't put the other Thoughtforms on cooldown. Bug or WAD?

3. The defender is probably the strongest Thoughtform for a class that is basically a fragile caster, but the bowman comes later. I doubt I would ever invest more than 3 class points in that tree.

Anyway, brilliant work, Edge. I can already tell I'll have bags of fun with this class.

Edit: Also, when you use the starting skill in the tree with Mind Sear, the text that describes the target's mental save being reduced is misspelled.
1. Yeah, they feel pretty powerful to me too. I'd like to see how they do at higher levels before I make many adjustments. I know summon balance is one thing that's hard to get a hold of and I did test the durability and damage of Thought Forms at higher levels and they felt kinda fragile.

2. Yeah, working as intended for now. They're supposed to be more like a Golem, only without anyway really to heal it. So instead you cycle through them.

3. The bowman is nice and gets really good damage at higher levels when he starts to spawn with more ammo and more points in Rapid Shot. That said, his AI feels quite lacking :/ I'll consider moving them.

Thanks :)

And fixed :)

@jacobdm and anyone else having problems with editing the allow_build

You can open up te4\game\modules\tome\data\birth\classes\psionic.lua and comment out lines 155 and 156. Just put a -- in front of the code on both lines and the class should be playable.

jacobdm
Wayist
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Joined: Fri Oct 01, 2010 4:53 pm

Re: Solipsist (Reality bending Psionicist)

#70 Post by jacobdm »

That fixed it! Rolling up one now...

Grillkick
Halfling
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Re: Solipsist (Reality bending Psionicist)

#71 Post by Grillkick »

I am *on this*. I had
work to do tonight that now has no chance of being done.

Grillkick
Halfling
Posts: 100
Joined: Wed Jan 26, 2011 1:42 am

Re: Solipsist (Reality bending Psionicist)- Thoughtform Tile

#72 Post by Grillkick »

Hey Edge, I *love* this class. I'll give my feedback on it soon.

One thing that bothered me was that the thoughtforms looked like boring npcs. So I thought, what would a thoughtform look like? I spent some time with some of the tiles and I hope that you like the look of what I came up with for the three types- all based on Shockbolt art. I went for a uniform blurred, gradient look. I attached them here, I believe that they are in the right format and size. :)
Attachments
Thoughtformbow.png
Thoughtformbow.png (8.56 KiB) Viewed 3915 times
Thoughtformswordshield.png
Thoughtformswordshield.png (8.35 KiB) Viewed 3915 times
Thoughtformtwohander2.png
Thoughtformtwohander2.png (8.67 KiB) Viewed 3915 times

Parcae2
Uruivellas
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Re: Solipsist (Reality bending Psionicist)

#73 Post by Parcae2 »

OK, the yeek psionicist is now level 17. It's still too early to give any real feedback on power, since casters usually don't have much difficulty with this part of the game anyway. I was worried that Dismissal would be too powerful, but so far it doesn't trigger much (only 3 points invested so far though).

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Solipsist (Reality bending Psionicist)

#74 Post by edge2054 »

I like those tiles Grillkick. Are they based on Shockbolt tiles or are they modified Shockbolt tiles? Shockbolt's given me permission to alter some of his tiles (he's been really busy lately) but I think Darkgod wants to keep the tileset pure. So if it's the later I can probably use them.

That said, the generic tiles are actually PC tiles ;) It clones your character tiles and equips him as appropriate so as they level up they'll look better and better. Also, they'll be whatever race you are (so yeeks get yeek thought forms for instance). Some kinda blurred shader effect would be really cool. I would have used the shadow simulacrum shader but I'd already used it for something else and it shows up a lot so...

PureQuestion
Master Artificer
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Joined: Fri Feb 03, 2012 3:53 am

Re: Solipsist (Reality bending Psionicist)

#75 Post by PureQuestion »

The three look like edits; they all match certain arena NPCs, I think.

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