Arena Mode - traps !!

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
daftigod
Archmage
Posts: 300
Joined: Fri Feb 18, 2011 6:15 am

Arena Mode - traps !!

#1 Post by daftigod »

The trap in the middle of the arena doesn't despawn in between rounds, so by round 50 you have 50 traps on one tile all spitting out the enhanced trap damages, aoes, and beams.

see pic
arenatraps.png
arenatraps.png (232.37 KiB) Viewed 1748 times

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Arena Mode - traps !!

#2 Post by darkgod »

ahahahahahhah :)
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Auldrin
Posts: 2
Joined: Sun Aug 05, 2012 11:55 am

Re: Arena Mode - traps !!

#3 Post by Auldrin »

I'm currently experiencing this bug, but I'm not entirely sure if you mean it'll be fixed in the next release or it's fixed presently. Apologies for the necro if it's the former.

caliber
Posts: 3
Joined: Thu Aug 09, 2012 3:38 am

Re: Arena Mode - traps !!

#4 Post by caliber »

Just chiming in with a me too. Discovered that bug tonight (didn't even realize it was a bug until I saw this post!)

Is this supposed to be fixed in the current release, or is there a patch I need to download or is it next build I need to wait for?

mal2
Low Yeek
Posts: 9
Joined: Wed Mar 30, 2011 1:21 pm

Re: Arena Mode - traps !!

#5 Post by mal2 »

caliber wrote: Is this supposed to be fixed in the current release, or is there a patch I need to download or is it next build I need to wait for?
As far as I can tell, Darkgod posted that he fixed this after b41 was released. So, unless you're comfortable downloading the source code and compiling a new build yourself, I believe you're going to have to wait on b42 for the fix to be incorporated in a new release.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Arena Mode - traps !!

#6 Post by edge2054 »

Darkgod saying it's fixed is as much for his benefit as ours ;)

It's his way of saying, I dealt with this bug /for/ next release.

Auldrin
Posts: 2
Joined: Sun Aug 05, 2012 11:55 am

Re: Arena Mode - traps !!

#7 Post by Auldrin »

Thanks for enlightening me. I should probably add to this though, you can still disarm most of the traps, but the poison traps (and possibly beams, haven't checked) will continue running infinitely after being disarmed.

Edit: Although I suppose it might become a non-issue if the traps despawn properly.

Post Reply