[b38] Disarm talent

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killer8
Posts: 3
Joined: Wed Mar 07, 2012 3:01 pm

[b38] Disarm talent

#1 Post by killer8 »

I can't find out if Worried Loremaster's Disarm reward is worth it. The description is really shallow.
It would be awesome if you could extend the description by:
- what the disarm chance is
- can the chance be increased by some stat

Thx

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: [b38] Disarm talent

#2 Post by bricks »

I find it to be incredible. It might actually be too good against enemies with weapons, since they rarely have other skills to fall back on.
Sorry about all the parentheses (sometimes I like to clarify things).

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: [b38] Disarm talent

#3 Post by phantomglider »

Disarm does a physical power vs. p. save check to see if it inflicts the status effect.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [b38] Disarm talent

#4 Post by jenx »

Remind me, where is this found in the game? I rarely play fighting classes
MADNESS rocks

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: [b38] Disarm talent

#5 Post by phantomglider »

Disarm or the chance to cause the effect? The talent can be obtained as an escort reward from loremasters; to determine the disarm chance I had to go look at the talent code.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

Vastin
Cornac
Posts: 34
Joined: Tue Mar 13, 2012 2:43 am

Re: [b38] Disarm talent

#6 Post by Vastin »

I figured it reduces the enemy's attack power considerably, and puts any weapon-required skills on indefinite cooldown - but it's kind of hard to tell which opponents use or require weapons, or whether the skill just affects all monsters regardless?

This one could use a more verbose tooltip. %chance of disarm, what stats the disarm generally effects, etc.

Emetivore
Higher
Posts: 49
Joined: Sun Mar 18, 2012 7:07 pm
Location: Spokane, WA

Re: [b38] Disarm talent

#7 Post by Emetivore »

It definitely should not work on enemies that don't have weapons. Disarming a Storm Drake doesn't make much sense as you can't knock his claws out of his paw and his teeth out of his mouth only to have them grow back a few turns later.

"You cannot disarm creatures that are not using weapons" should appear when you attempt this.
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PureQuestion
Master Artificer
Posts: 726
Joined: Fri Feb 03, 2012 3:53 am

Re: [b38] Disarm talent

#8 Post by PureQuestion »

Well, to my knowledge, the disarm talent actually disarms. When you are disarmed, it acts as if your weapon isn't equipped. If you aren't holding a weapon, the status has no effect.

kazak
Thalore
Posts: 174
Joined: Fri Mar 04, 2005 8:04 pm
Location: colorado

Re: [b38] Disarm talent

#9 Post by kazak »

Just to be clear, it's only a two turn effect right? Mousing over a foe after successfully landing a hit, for me, at most only ever says "disarmed (2)." Does duration scale with a particular stat or something?

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [b38] Disarm talent

#10 Post by jenx »

It presumably reduces spellpower of casters? Removing their staff?
MADNESS rocks

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: [b38] Disarm talent

#11 Post by bricks »

It probably scales with talent level. I think you theoretically could get 5/5.
Sorry about all the parentheses (sometimes I like to clarify things).

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [b38] Disarm talent

#12 Post by edge2054 »

It doesn't actually remove the weapon so it has no effect on spellcasters.

What it does is cause the pre_use check to fail for many talents and causes the combat code to default to unarmed attacks (which are in essence, immune to disarm because of this).

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