The tree combat veteran has a branch that allows you to resist some spell effects according to the description.
What spell effects are we talking about?
All spells? Some spells? Depends?
Combat veteran. Some spelleffects?
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Re: Combat veteran. Some spelleffects?
I think spell save applies to any "spell"-type status effect. Some, especially some of the crazier Chronomancy talents, might not be true "spell" effects for gameplay and balance reasons.
Sorry about all the parentheses (sometimes I like to clarify things).
Re: Combat veteran. Some spelleffects?
It increases spell save which increases your chance to shrug off 'magical' timed effects and lowers the duration of 'magical' effects.
Hexes, Curses, Diseases, Time Prison, to name a few specifics.
If it can be removed with a magic wild infusion then that talent helps with it.
Hexes, Curses, Diseases, Time Prison, to name a few specifics.
If it can be removed with a magic wild infusion then that talent helps with it.
Re: Combat veteran. Some spelleffects?
Thx.
The question is, is it worth to open up that tree?
Hmm. Im at lvl 39 now and there are some other trees (or extra infusion) that are pretty inviting too.
Arggh! I hate theese decisions.
The question is, is it worth to open up that tree?
Hmm. Im at lvl 39 now and there are some other trees (or extra infusion) that are pretty inviting too.
Arggh! I hate theese decisions.
Re: Combat veteran. Some spelleffects?
Not likely. IIRC it gives only 25 spell save at lvl5, and at your level most enemies would punch right through it with spellpower more than 40
Re: Combat veteran. Some spelleffects?
I'd definitely pick up an extra inscription slot over that tree, especially when you consider that you could grab a wild infusion to clear spell effects.
Sorry about all the parentheses (sometimes I like to clarify things).