[b34] new LOS does not always perform properly

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Grey
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Re: [b34] new LOS does not always perform properly

#16 Post by Grey »

Highlighting blocking tiles definitely helps when some of the graphics aren't clear on what's passable and what's not...
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tiger_eye
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Re: [b34] new LOS does not always perform properly

#17 Post by tiger_eye »

Grey wrote:With the "smart line" idea, maybe just stop the line entirely after it meets the obstacle? Then you won't see any weird looking end to the line.
So is your suggestion to do something like this?
los9.png
los9.png (137.67 KiB) Viewed 1359 times
What about the first example in the thread? With a semi-smart line, it gets blocked normally. Is this how you think it should look?
los10.png
los10.png (81.89 KiB) Viewed 1359 times
or would it be better to not have the trailing red highlight? This isn't my strong suite, so I really do appreciate the feedback and hope to receive more :)

Aquillion
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Re: [b34] new LOS does not always perform properly

#18 Post by Aquillion »

I think the red line is important. It makes it clearer what's going on, at least to me.

tiger_eye
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Re: [b34] new LOS does not always perform properly

#19 Post by tiger_eye »

Okay, I'll change two things to make targeting more intuitive:

(1) semi-smart targeting if possible:
los8.png
los8.png (82.34 KiB) Viewed 1348 times
and (2) highlight any tile that blocks the path:
los14.png
los14.png (100.56 KiB) Viewed 1348 times

bricks
Sher'Tul
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Re: [b34] new LOS does not always perform properly

#20 Post by bricks »

Yes, if the projectile/path passes through a tile, it should be fully highlighted. It's not the prettiest line, but it's the most honest.
Sorry about all the parentheses (sometimes I like to clarify things).

trev
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Re: [b34] new LOS does not always perform properly

#21 Post by trev »

tome.jpg
tome.jpg (25.48 KiB) Viewed 1331 times
Had this situation occur just now, also in B34. Enemy just flat out ignored me in this layout.

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