[19:39] Frumple I think he just doesn't like that so much is balance is being hinged on status effects? Maybe?
[19:39] edge2054 "With so many new talent and classes in the new upcoming releases, and when those talents flow over into the monster skills, are we going to face the same cycle we are facing today? Or will we try and balance the game differently? That is IMHO the balance challenge TOME is facing ATM."
[19:39] Frumple And that end-game resistances negate a lot of those talents, thus reducing... something or other.
[19:39] Frumple Or that was an earlier point, anyway
[19:40] edge2054 I can see that point anyway. Banes are a big offender right now because it's yet another new status effect type.
[19:41] Frumple I _think_ the point is that he doesn't like that so many end-game debuffs are outright negated (note: It doesn't actually happen like that), and that making it so those actually do something (i.e. removing immunity) would require the debuffs in question be drastically weakened.
[19:41] edge2054 But I don't think it was written to be uncurable necessarily but rather so only one bane could be applied at a time.
[19:42] Frumple Yeah... I wouldn't mind if wild infusions just became a physical/magical/mental thing.
[19:42] edge2054 Yeah
[19:43] edge2054 Or if there was a type and a subtype
[19:43] Frumple That'd be fine, too
[19:43] edge2054 For the sake of tracking things like banes.
[19:43] edge2054 A curse could still be a curse but it might be type = magical, subtype = curse
[19:43] Nagyhal +1
[19:44] edge2054 poison and disease could be physical with respective subtypes
[19:44] Frumple Mm... Hrm.
[19:44] Frumple Or rather, let the type be determined by the talent source, but the subtype be standard across the board?
[19:44] Frumple So a ghoul disease would be physical, but a corruptor one would be magical?
[19:44] Frumple Both still diseases, though.
[19:45] edge2054 I don't know. I certainly see his point but I think his original post was edited drastically from the first time I read it and now the thread has become more about how we all hate Marvalis and his ego more then anything else (partially if not greatly my fault)
[19:45] edge2054 Nah, they'd be physical, magical, or mental based on what save you use to resist them. Not based on how they're applied.
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[19:46] Frumple Suppose that would work, too... but that'd mean confusion'd still be magical, even when a bloated horror inflicts it
[19:46] Frumple Wait, no
[19:46] edge2054 I'm not saying having them change based on application wouldn't work Frumple. But it's one more layer of stuff a player has to learn.
[19:46] Frumple Yeah, as you said. I think.
[19:47] Frumple Since the save check would be in the talent anyway, so it'd probably amount to the same thing
[19:47] edge2054 And vastly more complicated then confusion is always mental (magical whatever

)
[19:48] edge2054 What I'd like to see is the game hit a point where things aren't balanced around immunities and I think that's the direction it's heading.
[19:49] edge2054 For players or monsters. Immunities should be a rare and often magical thing. Not a given just because you have X talent or X item.
[19:49] edge2054 I think lack of options turned the concept of immunities into an arms race and it's gotten out of hand.
[19:50] Frumple *mutters vaguely*
[19:51] Frumple Except it's usually more along the lines of 'player too lazy to use options, and goes for the always:on one'
[19:51] Frumple Though admittedly the always on is much _safer_.
[19:51] Frumple ... maybe have resistances degrade the more their hammered on, over a short period?
[19:52] Frumple And let 'em go >1005?
[19:52] Frumple 100%*
[19:53] edge2054 *shrugs* I guess I'm just saying I'd like to see them used more thematically and sparingly.
[19:53] edge2054 Ghouls being immune to disease and skeletons to cuts and blindness for instance make sense thematically to me.
[19:53] Frumple Mm...
[19:54] Frumple Except the player ones are immune to either
[19:54] edge2054 90% of the bosses having stun immunity so the player can't pwn them so easily just because doesn't and is something I'd prefer to see handled by something like Sus's new saving throw system.
[19:54] Frumple Well, the cuts, yeah. But not blindness or disease
[19:54] Frumple Yeah, that's more of a legacy of the stun == paralyze thing
[19:54] edge2054 I agree
[19:55] Frumple And stun is weaker, now. Freeze, too. Still freaking deadly as hell, but definitely weaker.