[19:39]	Frumple	I think he just doesn't like that so much is balance is being hinged on status effects? Maybe?
[19:39]	edge2054	"With so many new talent and classes in the new upcoming releases, and when those talents flow over into the monster skills, are we going to face the same cycle we are facing today? Or will we try and balance the game differently? That is IMHO the balance challenge TOME is facing ATM."
[19:39]	Frumple	And that end-game resistances negate a lot of those talents, thus reducing... something or other.
[19:39]	Frumple	Or that was an earlier point, anyway
[19:40]	edge2054	I can see that point anyway. Banes are a big offender right now because it's yet another new status effect type.
[19:41]	Frumple	I _think_ the point is that he doesn't like that so many end-game debuffs are outright negated (note: It doesn't actually happen like that), and that making it so those actually do something (i.e. removing immunity) would require the debuffs in question be drastically weakened.
[19:41]	edge2054	But I don't think it was written to be uncurable necessarily but rather so only one bane could be applied at a time.
[19:42]	Frumple	Yeah... I wouldn't mind if wild infusions just became a physical/magical/mental thing.
[19:42]	edge2054	Yeah
[19:43]	edge2054	Or if there was a type and a subtype
[19:43]	Frumple	That'd be fine, too
[19:43]	edge2054	For the sake of tracking things like banes.
[19:43]	edge2054	A curse could still be a curse but it might be type = magical, subtype = curse
[19:43]	Nagyhal	+1
[19:44]	edge2054	poison and disease could be physical with respective subtypes
[19:44]	Frumple	Mm... Hrm.
[19:44]	Frumple	Or rather, let the type be determined by the talent source, but the subtype be standard across the board?
[19:44]	Frumple	So a ghoul disease would be physical, but a corruptor one would be magical?
[19:44]	Frumple	Both still diseases, though.
[19:45]	edge2054	I don't know. I certainly see his point but I think his original post was edited drastically from the first time I read it and now the thread has become more about how we all hate Marvalis and his ego more then anything else (partially if not greatly my fault)
[19:45]	edge2054	Nah, they'd be physical, magical, or mental based on what save you use to resist them. Not based on how they're applied.
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[19:46]	Frumple	Suppose that would work, too... but that'd mean confusion'd still be magical, even when a bloated horror inflicts it
[19:46]	Frumple	Wait, no
[19:46]	edge2054	I'm not saying having them change based on application wouldn't work Frumple. But it's one more layer of stuff a player has to learn.
[19:46]	Frumple	Yeah, as you said. I think.
[19:47]	Frumple	Since the save check would be in the talent anyway, so it'd probably amount to the same thing
[19:47]	edge2054	And vastly more complicated then confusion is always mental (magical whatever 

)
[19:48]	edge2054	What I'd like to see is the game hit a point where things aren't balanced around immunities and I think that's the direction it's heading.
[19:49]	edge2054	For players or monsters. Immunities should be a rare and often magical thing. Not a given just because you have X talent or X item.
[19:49]	edge2054	I think lack of options turned the concept of immunities into an arms race and it's gotten out of hand.
[19:50]	Frumple	*mutters vaguely*
[19:51]	Frumple	Except it's usually more along the lines of 'player too lazy to use options, and goes for the always:on one'
[19:51]	Frumple	Though admittedly the always on is much _safer_.
[19:51]	Frumple	... maybe have resistances degrade the more their hammered on, over a short period?
[19:52]	Frumple	And let 'em go >1005?
[19:52]	Frumple	100%*
[19:53]	edge2054	*shrugs* I guess I'm just saying I'd like to see them used more thematically and sparingly.
[19:53]	edge2054	Ghouls being immune to disease and skeletons to cuts and blindness for instance make sense thematically to me.
[19:53]	Frumple	Mm...
[19:54]	Frumple	Except the player ones are immune to either
[19:54]	edge2054	90% of the bosses having stun immunity so the player can't pwn them so easily just because doesn't and is something I'd prefer to see handled by something like Sus's new saving throw system.
[19:54]	Frumple	Well, the cuts, yeah. But not blindness or disease
[19:54]	Frumple	Yeah, that's more of a legacy of the stun == paralyze thing
[19:54]	edge2054	I agree
[19:55]	Frumple	And stun is weaker, now. Freeze, too. Still freaking deadly as hell, but definitely weaker.