Also if it's mental it could be cleared by the new wintertide phial
Can we make the confusion timed effect "mental"?
Moderator: Moderator
Can we make the confusion timed effect "mental"?
It currently gets applied by both mundane (warshout for instance) and magical means. To me it feels like it shouldn't be a 'magical' effect. I think a lot of players assumed it was cleared by mental wild infusions before the effect type was visible.
Also if it's mental it could be cleared by the new wintertide phial
Also if it's mental it could be cleared by the new wintertide phial
Re: Can we make the confusion timed effect "mental"?
Along the same lines, "Blind" seems more like a physical effect, though there is something of a split here.
Sorry about all the parentheses (sometimes I like to clarify things).
Re: Can we make the confusion timed effect "mental"?
So....does it use mental save or spell save?
Re: Can we make the confusion timed effect "mental"?
Usually mental though it can be over ridden to accept other values.
Re: Can we make the confusion timed effect "mental"?
I'd suggest to roll with mental as the default but then put 'Magically', 'Physically', or 'Mentally' next to the basic status effect in order to clarify whether that effect is using the default. So, Confusion should be mental much of the time, but some effects might have a lasting magical duration (like Mind Disruption). Slow is magical when a temporal warden does it, but not when slime ammo does it. etc.
Alternately, display icons next to each status effect: physical = arm, mental = brain, magical = lightning bolt.
Alternately, display icons next to each status effect: physical = arm, mental = brain, magical = lightning bolt.